Capybara Go! Wiki and Guides
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Equipment Gem

From Capybara Go! Wiki and Guides
Equipment Gem.png

Equipment Gems/Jewels come as Abyssal Realm / Gulu Mine rewards and can add buffs onto Equipment.pngEquipment.

  • They come in various grades: ▲Normal, ◆Fine, ⭓Rare, ⬢Epic, ⯃Legendary, ★Mythic, ✶Immortal, ❋Transcendent, and ✺Peerless.
  • But are also tied to equipment classes.
  • Individually they can only be merged onto a weapon, armor, ring or an accessory.
  • Additionally their specific skills can be of general variety (global HP), specific skills (shields, lightning/DMG boosts), or only applicable to heroes from Abyssal Realm.

See also Guide:Abyssal_Realm_And_Dungeon_Guide (Currently not in season, but seems likely to return.)

Gem tab[edit | edit source]

In the Equipment.pngEquipment screen, you'll see the new Gem tab. Which lists your Gems, and which equipment they're attached or attachable to.

It also allows you to merge (you need 5? of equivalent type) to merge into the next-grade jewel type. You may wish to lock rare ones (silver star) to exempt from accidental merges.

Gem Affixes[edit | edit source]

Gem Affixes are random upon acquisition and refinement. Each equipment class has unique skills. Common skills can overlap between Weapons 🗡️ and Rings 💍, or Armor 🛡️ and Accessories 📿.

Stars indicate rare skills, U unique to this equipment class.

🗡️Weapons[edit | edit source]

Rare Season Type Description ▲Normal ◆Fine ⭓Rare ⬢Epic ⯃Legendary ★Mythic ✶Immortal
Stats Global ATK +2% +4% +6% +8% +10% +15% +20%
Normal ATK Normal ATK DMG Boost +3% +6% +9% +12% +15% +25% +35%
Combo Combo DMG Boost +5% +10% +15% +20% +25% +35% +45%
Counter Counterattack DMG Boost +5% +10% +15% +20% +25% +35% +45%
Physical Physical DMG Boost +5% +10% +15% +20% +25% +35% +45%
Lightning Lightning DMG Boost +5% +10% +15% +20% +25% +35% +45%
Fire Fire DMG Boost +5% +10% +15% +20% +25% +35% +45%
Explosion Explosion DMG Boost +5% +10% +15% +20% +25% +35% +45%
Stats Final DMG Bonus +1% +2% +3% +4% +5%
DoT DoT duration +X, DoT Damage -Y +1, -30% +1, 0%
Damage DMG vs Boss +3% +6% +9% +12% +15%
Skills have X% chance to ignore Y% enemy Damage Reduction 5%/50% 15%/50%
Damage DMG Fluctuates Between X% and Y% -20%/30$ -20%/40%
1 Normal ATK Normal Attacks have a X% chance to deal 2x DMG 15%
Sword Qi Sword Qi true DMG ATK cap multiplier +X +2 +4 +6
Damage Deal +X% DMG to targets above 70% HP +3% +6% +9% +12% +15%
Combo Each Combo hit deals +X% max HP, 3/turn, Y times ATK cap 0.2%, 2x 0.7%, 7x
Counter Each Counter deals X% max HP, 2/turn, Y ATK cap 0.3%, 3x 0.6%, 6x 1%, 10x
Normal ATK On Crit Hit deal X% Max HP, 1/turn, Y ATK cap 0.5%, 5x 1%, 10x 1.5%, 15x
Lightning Lightning hitting burning targets has a X% chance to paralyze 3% 9%
Counter After counterattacking, increase here attack by X for N turns 6%, 2
Start of battle, steal X% of enemy attack power, max Y% heros, lasts N turns 2%/4%/5
1 Light Spear Every 2 Light Spears cast 1 [Shield Shot] gain x% HP 4%
1 Phoenix Phoenix Fireball has a x% chance to release 1 additional Fireball 20%
1 Pharaoh Pharaoh Causes target to take +X% DMG for 2 turns 20%
1 Fallen Queen Flame Path reduces enemy Damage Reduction by X% for 2 turns 20%
1 White Tiger Within 1 turn, each Bite increases Normal ATK crit rate by X% for 1 turn 10%
1 Tengu Wind Blade deals X% Max HP extra damage to bleeding targets, Y ATK cap 2%, 30x 4%, 45x 6%, 60x 8%, 75x 10%, 90x



🛡️ Armor[edit | edit source]

Rare Season Type Description ▲Normal ◆Fine ⭓Rare ⬢Epic ⯃Legendary ★Mythic ✶Immortal
Stats Global HP +X% +2% +4% +6% +8% +10% +15% +20%
Stats Global DEF +X% +2% +4% +6% +8% +10% +15% +20%
Stats Speed +X 2 4 6 8 10
Damage Reduction Final Damage Reduction +X% +1% +2% +3% +4% +5%
Damage Reduction Basic Attack Damage Reduction +x% +3% +6% +9% +12% +15%
Damage Reduction Combo Damage Reduction +x% +5% +10% +15% +20% +25% +35% +45%
Damage Reduction Counter Damage Reduction +x% +5% +10% +15% +20% +25% +35% +45%
Damage Reduction Physical Damage Reduction +x% +5% +10% +15% +20% +25% +35% +45%
Damage Reduction Lightning Damage Reduction +x% +5% +10% +15% +20% +25% +35% +45%
Damage Reduction Fire Damage Reduction +x% +5% +10% +15% +20% +25% +35% +45%
Stats Ignore Counter Rate +x% +2% +3% +4%
Stats Ignore Combo Rate +x% +2% +3% +4%
Stats Ignore Crit Rate +x% +2% +3% +4%
Stats Control Immunity Rate +x% +2% +3% +4%
Stats Ignore Control Immunity +X% +2%
1 Dagger Dagger DMG Coef +X% +3%
1 Lightning Lightning DMG Coef +X% +2%
1 Lightning Burn DMG Coef +X% +2%
1 Light Spear Light spear DMG Coef +X% +3%
Damage For every 1 skill learned global DMG +1%, Max X 2 4 6 8 10
1 Normal ATK Normal Attacks have a X% chance to stun +2%
Heal X% HP each turn 4% +6% +9%
Start the battle with X% Max HP as shield 10% 15% 20% 25% 30%
First turn, increase final DMG reduction 6%
Direct damage reflection 2%
1 Clown Clown Attacks reduce target's healing by X% for 2 turns, stacks 5x 8%
1 White Robe Mage Mage deals +X% DMG to frozen enemies 20% 50%
1 Electro Dragon Dragon's Electromagnetic paralysis chance +X% +12%
1 Pandaman Panda's frost has a X% chance to ignore 40% of target's control immunity 50%
Damage Deal +X% DMG to targets above 70% HP +3% +6% +9% +12% +15%

💍 Rings[edit | edit source]

Rare Season Buff Type Description ▲Normal ◆Fine ⭓Rare ⬢Epic ⯃Legendary ★Mythic ✶Immortal
Stats Global ATK +2% +4% +6% +8% +10% +15% +20%
Normal ATK Normal ATK DMG Boost +5% +10% +15% +20% +25% +35% +45%
Combo Combo DMG Boost +5% +10% +15% +20% +25% +35% +45%
Counter Counterattack DMG Boost +5% +10% +15% +20% +25% +35% +45%
Physical Physical DMG Boost +5% +10% +15% +20% +25% +35% +45%
Lightning Lightning DMG Boost +5% +10% +15% +20% +25% +35% +45%
Fire Fire DMG Boost +5% +10% +15% +20% +25% +35% +45%
Explosion Explosion DMG Boost +5% +10% +15% +20% +25% +35% +45%
Normal ATK Weapon Crit Rate +X% +2% +3% +4%
DoT DoT Crit Rate +X% +2% +3% +4%
Dagger Dagger Crit Rate +X% +2% +3% +4%
Sword Qi Sword Qi Crit Rate +X% +2% +3% +4%
Lighting Lightning Crit Rate +X% +2% +3% +4%
Counter Counter Rate +X% +2% +3% +4%
Combo Combo Rate +X% +2% +3% +4%
1 Damage Deal +X% damage to shielded targets +5% +10% +15% +20% +25%
1 Phoenix Phoenix DMG +x% +30%
1 Pharaoh Pharaoh DMG +x% +30%
1 Fallen Queen Fallen Queen DMG +x% +30%
1 White Tiger White Tiger DMG +x% +30%
1 Tengu Tengu DMG +x% +30%
Damage Deal +X% damage to enemies with more than 70% HP +3% +6% +9% +12% +15%
1 DoT When Burn stacks 5+, deal X% max HP damage each turn, 15x ATK cap 0.5%/5x +1.5%
Dagger ATK +X% on dagger hit. Max 20 +1%
Combo Every 3 combo hits grants X% max HP skill shield 6% +10%
Lightning Lightning has a X% chance to reduce shield gain by 5% for 2 turns, max 5 stacks. 10% 30%
1 Sword Qi On Sword Qi hit, X% Chance to deal an additional 50% damage 20% 50%
U HP lower than enemie`s: increase lifesteal rate 2%
★U Rage skill damage +X, and Y% change to silence target (one turn / twice per battle) 9%/20%
★U Enemies under burn or poison, ignore X of final DMG reduction 4.5%
1 Light Spear Light spears deal X% Max HP counter DMG to burning enemies, 5/turn, 6x ATK cap 0.6%

📿 Accessories[edit | edit source]

Rare Season Buff Type Description ▲Normal ◆Fine ⭓Rare ⬢Epic ⯃Legendary ★Mythic ✶Immortal
Stats Global HP +X% +2% +4% +6% +8% +10% +15% +20%
Stats Global DEF +X% +2% +4% +6% +8% +10% +15% +20%
Stats Speed +X 2 4 6 8 10 15 20
Damage Reduction Basic Attack Damage Reduction +x% +5% +10% +15% +20% +25% +35% +45%
Damage Reduction Combo Damage Reduction +x% +5% +10% +15% +20% +25% +35% +45%
Damage Reduction Counter Damage Reduction +x% +5% +10% +15% +20% +25% +35% +45%
Damage Reduction Physical Damage Reduction +x% +5% +10% +15% +20% +25% +35% +45%
Damage Reduction Lightning Damage Reduction +x% +5% +10% +15% +20% +25% +35% +45%
Damage Reduction Fire Damage Reduction +x% +5% +10% +15% +20% +25% +35% +45%
Stats Ignore Counter Rate +x% +2% +3% +4%
Stats Ignore Combo Rate +x% +2% +3% +4%
Stats Ignore Crit Rate +x% +2% +3% +4%
Stats Control Immunity Rate +x% +2% +3% +4%
Stats Ignore Control Immunity +X% +2%
Damage Deal +X% DMG to shielded targets +5% +10% +15% +20% +25% +35% +45%
1 Dagger Dagger DMG Coef +X% +3%
1 Lightning Lightning DMG Coef +X% +2%
1 Lightning Burn DMG Coef +X% +2%
1 Light Spear Light spear DMG Coef +X% +3%
1 Combo Combo DMG Coef +X% +6%
1 Counter Counterattack DMG Coef +X% +6%
1 Rage Rage Skill DMG Coef +X% +6%
1 Clown Clown Damage +X% +30%
1 Evil Eye Evil eye Damage +X% +30%
1 White Robe Mage Mage Damage +X% +30%
1 Electro Dragon Dragon Damage +X% +30%
1 Pandaman Pandaman Damage +X% +30%
1 Damage Deal +X% damage to targets above 70% HP +15%
1 Normal ATK On Critical Hit deal +X% max HP, 1/turn, 15x ATK cap 0.5% +1.5%
★U DoT Each attack, increase heros ATK by N% (stack max 5) +1%
U Pet Increases healing effect of carried pets +15%
★U Pet After pet casts a skill, reduce enemy's critrate by -3%
★U Direct damage also reduces enemy ATK -6%

Asides:

  • The difference between gem grades are mostly linear.
  • DoT means Damage over Time
  • Seasonal gems appear to be no longer. But some are still marked as [Unique], so could still be rarer.

Sources:


Jewel Slots 🔒[edit | edit source]

Slots allow you to insert gems/jewels and gain its specific buff/stat increase when worn.

  • You have to unlock slots on each individual equipment item.
  • There are up to 5 slots.
  • Each unlocked slot by itself adds HP/DEF/ATK stats.
  • You can't add two gems with identical buffs/stats on the same equipment, even if from different gem grades.

Divine Forge[edit | edit source]

Unlocking slots requires material to the divine forge:

Sot unlock Steel Cube Sacrifice
1 100 - -
2 200 - -
3 300 1 -
4 400 2 Duplicate Legendary (can be recouped when downgrading slot)
5 500 3 Duplicate Legendary (can be recouped when downgrading slot)


You get these materials through dismantling other equipment:

Dismantling ⚠️[edit | edit source]

You must dismantle at least an Epic equipment item to gain Divine Forging Steel.pngDivine Forging Steel.

To get Divine Forging Cube.pngDivine Forging Cube you need to sacrifice S-grade equipment. (Opinion: burn dragon ball rings)

These actions are *destructive*. You won't get those source items back.

Equiping / Swapping[edit | edit source]

In each equipment item, you can see the Gems tab, which lists currently embedded gems.

And allows to remove them or swap them out:

Gem list[edit | edit source]

The gem tab in the main equipment screen lists all gems/jewels you currently own.

Notably it will highlight those that are upgrades to existing lower-grad gems.

From here you can sort them by equipment type for instance. Which makes it easier to browse through, and see which ones are applicable to your weaponry/armor/rings/accessories.

Each gem itself can be selected to bring up a per-item embedding screen.

Refinement[edit | edit source]

Since v1.7.0 it's "Advanced Alchemy Reagents", only meant for immortal and higher grade gems. Gems can no longer b dismantled into such. They're available from Gulu Mine and shops from now.

Anyway, those applicable to refining buffs/skills of gems. Thus might be useful to rid yourself of Season 1 gems, or Hero-bound skills, or just chancing for better buffs.

Unclear it it's still the same UI:


Sources[edit | edit source]

⚠️ Definitely check some of the videos on this subject

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