Equipment Gem
Equipment Gems/Jewels come as Abyssal Realm rewards and can add buffs onto Equipment.
They come in various grades ✶Immortal, ★Mythic, ⯃Legendary, ⬢Epic, ⭓Rare, or basic ◆Fine or ▲Normal gems. But are also tied to equipment classes. Individually they can only be merged onto a weapon, armor, ring or an accessory. Additionally their specific skills can be of general variety (global HP), specific skills (shields, lightning/DMG boosts), or only applicable to heroes from Abyssal Realm.
See also Guide:Abyssal_Realm_And_Dungeon_Guide
Gem tab[edit | edit source]
In the Equipment screen, you'll see the new Gem tab. Which lists your Gems, and which equipment they're attached or attachable to.
It also allows you to merge (you need 5? of equivalent type) to merge into the next-grade jewel type. You may wish to lock rare ones (silver star) to exempt from accidental merges.
Gem Affixes[edit | edit source]
Gem Affixes are random upon acquisition and refinement. Each equipment class has unique skills. Common skills can overlap between Weapons 🗡️ and Rings 💍, or Armor 🛡️ and Accessories 📿.
Stars ★ indicate rare skills, U unique to this equipment class.
🗡️Weapons[edit | edit source]
Rare | Season | Type | Description | ▲Normal | ◆Fine | ⭓Rare | ⬢Epic | ⯃Legendary | ★Mythic | ✶Immortal |
---|---|---|---|---|---|---|---|---|---|---|
Stats | Global ATK | +2% | +4% | +6% | +8% | +10% | +15% | +20% | ||
Normal ATK | Normal ATK DMG Boost | +3% | +6% | +9% | +12% | +15% | +25% | +35% | ||
Combo | Combo DMG Boost | +5% | +10% | +15% | +20% | +25% | +35% | +45% | ||
Counter | Counterattack DMG Boost | +5% | +10% | +15% | +20% | +25% | +35% | +45% | ||
Physical | Physical DMG Boost | +5% | +10% | +15% | +20% | +25% | +35% | +45% | ||
Lightning | Lightning DMG Boost | +5% | +10% | +15% | +20% | +25% | +35% | +45% | ||
Fire | Fire DMG Boost | +5% | +10% | +15% | +20% | +25% | +35% | +45% | ||
Explosion | Explosion DMG Boost | +5% | +10% | +15% | +20% | +25% | +35% | +45% | ||
★ | Stats | Final DMG Bonus | +1% | +2% | +3% | +4% | +5% | |||
1 | DoT | DoT duration +X, DoT Damage -Y | +1, -30% | +1, 0% | ||||||
1 | Damage | DMG vs Boss | +3% | +6% | +9% | +12% | +15% | |||
1 | Skills have X% chance to ignore Y% enemy Damage Reduction | 15%/50% | ||||||||
1 | Damage | DMG Fluctuates Between X% and Y% | -20%/40% | |||||||
★ | 1 | Normal ATK | Normal Attacks have a X% chance to deal 2x DMG | 15% | ||||||
★ | 1 | Sword Qi | Sword Qi true DMG ATK cap multiplier +X | +2 | +4 | +6 | ||||
1 | Damage | Deal +X% DMG to targets above 70% HP | +3% | +6% | +9% | +12% | +15% | |||
1 | Combo | Each Combo hit deals +X% max HP, 3/turn, Y times ATK cap | 0.2%, 2x | 0.7%, 7x | ||||||
1 | Counter | Each Counter deals X% max HP, 2/turn, Y ATK cap | 0.3%, 3x | 0.6%, 6x | 1%, 10x | |||||
1 | Normal ATK | On Crit Hit deal X% Max HP, 1/turn, Y ATK cap | 0.5%, 5x | 1%, 10x | 1.5%, 15x | |||||
1 | Lightning | Lightning hitting burning targets has a X% chance to paralyze | 9% | |||||||
1 | Light Spear | Every 2 Light Spears cast 1 [Shield Shot] gain x% HP | 4% | |||||||
1 | Phoenix | Phoenix Fireball has a x% chance to release 1 additional Fireball | 20% | |||||||
1 | Pharaoh | Pharaoh Causes target to take +X% DMG for 2 turns | 20% | |||||||
1 | Fallen Queen | Flame Path reduces enemy Damage Reduction by X% for 2 turns | 20% | |||||||
1 | White Tiger | Within 1 turn, each Bite increases Normal ATK crit rate by X% for 1 turn | 10% | |||||||
1 | Tengu | Wind Blade deals X% Max HP extra damage to bleeding targets, Y ATK cap | 2%, 30x | 4%, 45x | 6%, 60x | 8%, 75x | 10%, 90x |
🛡️ Armor[edit | edit source]
Rare | Season | Type | Description | ▲Normal | ◆Fine | ⭓Rare | ⬢Epic | ⯃Legendary | ★Mythic | ✶Immortal |
---|---|---|---|---|---|---|---|---|---|---|
Stats | Global HP +X% | +2% | +4% | +6% | +8% | +10% | +15% | +20% | ||
Stats | Global DEF +X% | +2% | +4% | +6% | +8% | +10% | +15% | +20% | ||
★ | Stats | Speed +X | 2 | 4 | 6 | 8 | 10 | |||
★ | Damage Reduction | Final Damage Reduction +X% | +1% | +2% | +3% | +4% | +5% | |||
Damage Reduction | Basic Attack Damage Reduction +x% | +3% | +6% | +9% | +12% | +15% | ||||
Damage Reduction | Combo Damage Reduction +x% | +5% | +10% | +15% | +20% | +25% | +35% | +45% | ||
Damage Reduction | Counter Damage Reduction +x% | +5% | +10% | +15% | +20% | +25% | +35% | +45% | ||
Damage Reduction | Physical Damage Reduction +x% | +5% | +10% | +15% | +20% | +25% | +35% | +45% | ||
Damage Reduction | Lightning Damage Reduction +x% | +5% | +10% | +15% | +20% | +25% | +35% | +45% | ||
Damage Reduction | Fire Damage Reduction +x% | +5% | +10% | +15% | +20% | +25% | +35% | +45% | ||
Stats | Ignore Counter Rate +x% | +2% | +3% | +4% | ||||||
Stats | Ignore Combo Rate +x% | +2% | +3% | +4% | ||||||
Stats | Ignore Crit Rate +x% | +2% | +3% | +4% | ||||||
Stats | Control Immunity Rate +x% | +2% | +3% | +4% | ||||||
Stats | Ignore Control Immunity +X% | +2% | ||||||||
★ | 1 | Dagger | Dagger DMG Coef +X% | +3% | ||||||
★ | 1 | Lightning | Lightning DMG Coef +X% | +2% | ||||||
1 | Lightning | Burn DMG Coef +X% | +2% | |||||||
1 | Light Spear | Light spear DMG Coef +X% | +3% | |||||||
★ | 1 | Damage | For every 1 skill learned global DMG +1%, Max X | 2 | 4 | 6 | 8 | 10 | ||
1 | Normal ATK | Normal Attacks have a X% chance to stun | +2% | |||||||
1 | Heal X% HP each turn | 4% | +6% | +9% | ||||||
1 | Start the battle with X% Max HP as shield | 10% | 15% | 20% | 25% | 30% | ||||
1 | Clown | Clown Attacks reduce target's healing by X% for 2 turns, stacks 5x | 8% | |||||||
1 | White Robe Mage | Mage deals +X% DMG to frozen enemies | 20% | 50% | ||||||
1 | Electro Dragon | Dragon's Electromagnetic paralysis chance +X% | +12% | |||||||
1 | Pandaman | Panda's frost has a X% chance to ignore 40% of target's control immunity | 50% | |||||||
1 | Damage | Deal +X% DMG to targets above 70% HP | +3% | +6% | +9% | +12% | +15% |
💍 Rings[edit | edit source]
Rare | Season | Buff Type | Description | ▲Normal | ◆Fine | ⭓Rare | ⬢Epic | ⯃Legendary | ★Mythic | ✶Immortal |
---|---|---|---|---|---|---|---|---|---|---|
Stats | Global ATK | +2% | +4% | +6% | +8% | +10% | +15% | +20% | ||
Normal ATK | Normal ATK DMG Boost | +5% | +10% | +15% | +20% | +25% | +35% | +45% | ||
Combo | Combo DMG Boost | +5% | +10% | +15% | +20% | +25% | +35% | +45% | ||
Counter | Counterattack DMG Boost | +5% | +10% | +15% | +20% | +25% | +35% | +45% | ||
Physical | Physical DMG Boost | +5% | +10% | +15% | +20% | +25% | +35% | +45% | ||
Lightning | Lightning DMG Boost | +5% | +10% | +15% | +20% | +25% | +35% | +45% | ||
Fire | Fire DMG Boost | +5% | +10% | +15% | +20% | +25% | +35% | +45% | ||
Explosion | Explosion DMG Boost | +5% | +10% | +15% | +20% | +25% | +35% | +45% | ||
Normal ATK | Weapon Crit Rate +X% | +2% | +3% | +4% | ||||||
DoT | DoT Crit Rate +X% | +2% | +3% | +4% | ||||||
Dagger | Dagger Crit Rate +X% | +2% | +3% | +4% | ||||||
Sword Qi | Sword Qi Crit Rate +X% | +2% | +3% | +4% | ||||||
Lighting | Lightning Crit Rate +X% | +2% | +3% | +4% | ||||||
Counter | Counter Rate +X% | +2% | +3% | +4% | ||||||
Combo | Combo Rate +X% | +2% | +3% | +4% | ||||||
1 | Damage | Deal +X% damage to shielded targets | +5% | +10% | +15% | +20% | +25% | |||
1 | Phoenix | Phoenix DMG +x% | +30% | |||||||
1 | Pharaoh | Pharaoh DMG +x% | +30% | |||||||
1 | Fallen Queen | Fallen Queen DMG +x% | +30% | |||||||
1 | White Tiger | White Tiger DMG +x% | +30% | |||||||
1 | Tengu | Tengu DMG +x% | +30% | |||||||
1 | Damage | Deal +X% damage to enemies with more than 70% HP | +3% | +6% | +9% | +12% | +15% | |||
1 | DoT | When Burn stacks 5+, deal X% max HP damage each turn, 15x ATK cap | +1.5% | |||||||
★ | 1 | Dagger | ATK +X% on dagger hit. Max 20 | +1% | ||||||
1 | Combo | Every 3 combo hits grants X% max HP skill shield | +10% | |||||||
1 | Lightning | Lightning has a X% chance to reduce shield gain by 5% for 2 turns, max 5 stacks. | 30% | |||||||
★ | 1 | Sword Qi | On Sword Qi hit, X% Chance to deal an additional 50% damage | 50% | ||||||
★ | 1 | Light Spear | Light spears deal X% Max HP counter DMG to burning enemies, 5/turn, 6x ATK cap | 0.6% |
📿 Accessories[edit | edit source]
Rare | Season | Buff Type | Description | ▲Normal | ◆Fine | ⭓Rare | ⬢Epic | ⯃Legendary | ★Mythic | ✶Immortal |
---|---|---|---|---|---|---|---|---|---|---|
Stats | Global HP +X% | +2% | +4% | +6% | +8% | +10% | +15% | +20% | ||
Stats | Global DEF +X% | +2% | +4% | +6% | +8% | +10% | +15% | +20% | ||
★ | Stats | Speed +X | 2 | 4 | 6 | 8 | 10 | 15 | 20 | |
Damage Reduction | Basic Attack Damage Reduction +x% | +5% | +10% | +15% | +20% | +25% | +35% | +45% | ||
Damage Reduction | Combo Damage Reduction +x% | +5% | +10% | +15% | +20% | +25% | +35% | +45% | ||
Damage Reduction | Counter Damage Reduction +x% | +5% | +10% | +15% | +20% | +25% | +35% | +45% | ||
Damage Reduction | Physical Damage Reduction +x% | +5% | +10% | +15% | +20% | +25% | +35% | +45% | ||
Damage Reduction | Lightning Damage Reduction +x% | +5% | +10% | +15% | +20% | +25% | +35% | +45% | ||
Damage Reduction | Fire Damage Reduction +x% | +5% | +10% | +15% | +20% | +25% | +35% | +45% | ||
Stats | Ignore Counter Rate +x% | +2% | +3% | +4% | ||||||
Stats | Ignore Combo Rate +x% | +2% | +3% | +4% | ||||||
Stats | Ignore Crit Rate +x% | +2% | +3% | +4% | ||||||
Stats | Control Immunity Rate +x% | +2% | +3% | +4% | ||||||
Stats | Ignore Control Immunity +X% | +2% | ||||||||
1 | Damage | Deal +X% DMG to shielded targets | +5% | +10% | +15% | +20% | +25% | +35% | +45% | |
1 | Damage | Deal +X% DMG to shielded targets | +5% | +10% | +15% | +20% | +25% | +35% | +45% | |
★ | 1 | Dagger | Dagger DMG Coef +X% | +3% | ||||||
★ | 1 | Lightning | Lightning DMG Coef +X% | +2% | ||||||
1 | Lightning | Burn DMG Coef +X% | +2% | |||||||
1 | Light Spear | Light spear DMG Coef +X% | +3% | |||||||
★ | 1 | Combo | Combo DMG Coef +X% | +6% | ||||||
★ | 1 | Counter | Counterattack DMG Coef +X% | +6% | ||||||
1 | Rage | Rage Skill DMG Coef +X% | +6% | |||||||
1 | Clown | Clown Damage +X% | +30% | |||||||
1 | Evil Eye | Evil eye Damage +X% | +30% | |||||||
1 | White Robe Mage | Mage Damage +X% | +30% | |||||||
1 | Electro Dragon | Dragon Damage +X% | +30% | |||||||
1 | Pandaman | Pandaman Damage +X% | +30% | |||||||
1 | Damage | Deal +X% damage to targets above 70% HP | +15% | |||||||
1 | Normal ATK | On Critical Hit deal +X% max HP, 1/turn, 15x ATK cap | +1.5% |
Jewel Slots 🔒[edit | edit source]
Slots allow you to insert gems/jewels and gain its specific buff/stat increase when worn.
- You have to unlock slots on each individual equipment item.
- There are up to 5 slots.
- Each unlocked slot by itself adds HP/DEF/ATK stats.
- You can't add two gems with identical buffs/stats on the same equipment, even if from different gem grades.
Divine Forge[edit | edit source]
Unlocking slots requires material to the divine forge:
Sot unlock | Steel | Cube | Sacrifice |
---|---|---|---|
1 | 100 | - | - |
2 | 200 | - | - |
3 | 300 | 1 | - |
4 | 400 | 2 | Duplicate Legendary (can be recouped when downgrading slot) |
5 | 500 | 3 | Duplicate Legendary (can be recouped when downgrading slot) |
You get these materials through dismantling other equipment:
Dismantling ⚠️[edit | edit source]
You must dismantle at least an Epic equipment item to gain Divine Forging Steel.
To get Divine Forging Cube you need to sacrifice S-grade equipment. (Opinion: burn dragon ball rings)
These actions are *destructive*. You won't get those source items back.
Equiping / Swapping[edit | edit source]
In each equipment item, you can see the Gems tab, which lists currently embedded gems.
And allows to remove them or swap them out:
Gem list[edit | edit source]
The gem tab in the main equipment screen lists all gems/jewels you currently own.
Notably it will highlight those that are upgrades to existing lower-grad gems.
From here you can sort them by equipment type for instance. Which makes it easier to browse through, and see which ones are applicable to your weaponry/armor/rings/accessories.
Each gem itself can be selected to bring up a per-item embedding screen.
Refinement[edit | edit source]
Gems can also be dismantled into Alchemy Reagents. Those are then applicable to refining other gems (rolling new skills). Thus might be useful to rid yourself of Season 1 gems, or Hero-bound skills.
Sources[edit | edit source]
⚠️ Definitely check some of the videos on this subject