Capybara Go! Wiki and Guides
Don't Worry Be Capy

Equipment

From Capybara Go! Wiki and Guides
Equipment.png

Players can equip items in the Equipment tab in order to increase Capybara stats and buff different aspects of their builds.

There are 4 types of equipment in the Capybara Go! that you can equip:

  • Weapon
  • Armor (Wear)
  • 2 Rings
  • 2 Accessory

Rings and Accessory bonuses stack, so it can be used to player's advantage.

When you equip another item, it will automatically inherit all Enhance levels of the item that is currently equipped in that slot (even if the newly equipped item has lower enhance lvl limit).

Equipment can be leveled down or downgraded using a button on the right of the weapon type. Leveling down will get the item back to level 1 and will give back all Power Stones and Equipment Designs that were invested. Downgrading will refund 100% of Equipment materials and universal merge materials that were used to increase the item rarity.

Enhancing Equipment[edit | edit source]

Equipment Level Up Chart by PlayMe

Equipment can be Enhanced using the Power Stones. Enhancing will increase equipment level and add additional Basic Stats.

By default equipment can be leveled up to level 10 where it will hit the cap. In order to increase equipment level cap it has to be upgraded with Equipment Designs to increase level cap by 10. Increasing the level cap also gives additional Basic Stats.

It will take 7200 Power Stones and 1060 Equipment Designs to fully max out an equipment item.

Equipment Enhance Milestones and Cumulative Costs
Level Level Up Materials Cost Level Up Equipment Design Cost Total Materials Cost Total Equipment Designs Cost
1 0
2 2 2 0
3 4 6 0
4 6 12 0
5 8 20 0
6 10 30 0
7 12 42 0
8 14 56 0
9 16 72 0
10 18 15 90 0
11 30 120 15
12 33 153 15
13 36 189 15
14 39 228 15
15 42 270 15
16 45 315 15
17 48 363 15
18 51 414 15
19 54 468 15
20 57 35 525 15
21 60 585 50
22 63 648 50
23 66 714 50
24 69 783 50
25 72 855 50
26 75 930 50
27 78 1008 50
28 81 1089 50
29 84 1173 50
30 87 60 1260 50
31 90 1350 110
32 93 1443 110
33 96 1539 110
34 99 1638 110
35 102 1740 110
36 105 1845 110
37 108 1953 110
38 111 2064 110
39 114 2178 110
40 117 150 2295 110
41 120 2415 260
42 123 2538 260
43 126 2664 260
44 129 2793 260
45 132 2925 260
46 135 3060 260
47 138 3198 260
48 141 3339 260
49 144 3483 260
50 147 300 3630 260
51 150 3780 560
52 153 3933 560
53 156 4089 560
54 159 4248 560
55 162 4410 560
56 165 4575 560
57 168 4743 560
58 171 4914 560
59 174 5088 560
60 177 500 5265 560
61 180 5445 1060
62 183 5628 1060
63 186 5814 1060
64 189 6003 1060
65 192 6195 1060
66 195 6390 1060
67 198 6588 1060
68 201 6789 1060
69 204 6993 1060
70 207 7200 1060


Equipment Merge[edit | edit source]

Equipment Merge Chart by Violet57

Merging equipment increases its rarity. It will require either an exact copy of an item of the same rarity tier or same type of item of the same rarity tier fodder.

Depending on the current rarity tier you will need multiple steps to get to the next tier.

Equipment Merging Item requirements
Merging Result Upgraded Item Fodder Downgrade Results
Great Equipment Common Equipment 2x Common Duplicate Equipment
Rare Equipment Great Equipment 2x Great Duplicate Equipment
Epic Equipment Rare Equipment 2x Rare Duplicate Equipment
Epic +1 Equipment Epic Equipment 1x Epic Same Type Equipment/Fodder Epic Equipment + 1x Epic Billet of the same Type (Fodder)
Epic +2 Equipment Epic +1 Equipment 2x Epic Same Type Equipment/Fodder Epic Equipment + 3x Epic Billet of the same Type (Fodder)
Legendary Equipment Epic +2 Equipment 2x Epic +2 Duplicate Equipment 3x Epic Equipment + 9x Epic Billet of the same Type (Fodder)
Legendary +1 Equipment Legendary Equipment 1x Legendary Same Type Equipment/Fodder 3x Epic Equipment + 21x Epic Billet of the same Type (Fodder)
Legendary +2 Equipment Legendary +1 Equipment 1x Legendary Same Type Equipment/Fodder 3x Epic Equipment + 33x Epic Billet of the same Type (Fodder)
Legendary +3 Equipment Legendary +2 Equipment 1x Legendary Duplicate Equipment 6x Epic Equipment + 42x Epic Billet of the same Type (Fodder)
Mythic Equipment Legendary +3 Equipment 2x Legendary +3 Duplicate Equipment 18x Epic Equipment + 126x Epic Billet of the same Type (Fodder)
Mythic +1 Equipment Mythic Equipment 1x Mythic Same Type Equipment/Fodder 18x Epic Equipment + 270x Epic Billet of the same Type (Fodder)
Mythic +2 Equipment Mythic +1 Equipment 1x Mythic Same Type Equipment/Fodder 18x Epic Equipment + 414x Epic Billet of the same Type (Fodder)
Mythic +3 Equipment Mythic +2 Equipment 1x Mythic Same Type Equipment/Fodder 18x Epic Equipment + 558x Epic Billet of the same Type (Fodder)
Mythic +4 Equipment Mythic +3 Equipment 1x Mythic Same Type Equipment/Fodder 18x Epic Equipment + 702x Epic Billet of the same Type (Fodder)

Equipment list[edit | edit source]

Here is the full list of equipment available in Capybara Go!

Weapons[edit | edit source]

Full list of Weapons
Icon Name Basic Stats Rage Skill Great Bonus Rare Bonus Epic Bonus Legendary Bonus Mythic Bonus
Blade of Justice.png Blade of Justice ATK +50
Combo Rate +12.5%
Deal 230% ATK DMG to enemies and apply 2 rounds of Judgement.

Judgement: Enemies take 50% Additive Combo DMG.


E.g. If you have a level 1 slime king with 3 max stacks and you do 100 as final combo dmg.

With Judgement you will do 120 as final combo dmg

Combo DMG +45% Basic Attacks restore 10 extra Rage Global ATK +25% Initial Rage +75 Combo Rate on Judgement targets +15%
Skysplitter.png Skysplitter ATK +50
Combo Rate +12.5%
Release 1 Skysplitter Wave, dealing 230% ATK DMG. Add 1 [Sword Chi] During a combo Basic Attacks restore 10 extra Rage Global ATK +25% Sword Chi damage increases Sword Chi additionally deals true DMG equal to 5% of target's current HP
Shadow Lance.png Shadow Lance ATK +50
Counter Rate +12.5%
Deal 230% ATK DMG to enemies and poisons them. Attacks have a chance to poison enemies. Basic Attacks restore 10 extra Rage Global ATK +25% Lifesteal Rate +15% Lifesteal Effect +30%
Mushroom Hammer.png Mushroom Hammer ATK +50
Counter Rate +12.5%
Summon mushroom, dealing 150% ATK DMG to enemies. Gain a shield of 14% Max HP for 3 rounds. Damage taken next round reduces by 25% after counter Basic Attacks restore 10 extra Rage Global HP +25% Shield +15% Take 30% less damage when you have a shield
Durian Hammer.png Durian Hammer ATK +50
Counter Rate +12.5%
Summon durian, dealing 150% ATK DMG to enemies. Restore 11% HP. Increases shield by 10% upon Counterattack Basic Attacks restore 10 extra Rage Global HP +25% All shields become Durian Shields that deal Counter DMG equal to 25% of ATK when attacked Durian Shield Counter DMG increases to 75% of ATK
Whisperer.png Whisperer ATK +50
Weapon Crit Rate +12.5%
Deal 150% ATK DMG to enemies. Throw 3 extra Daggers. Throw 2 Daggers upon weapon CRIT Hit Basic Attacks restore 10 extra Rage Global ATK +25% Dagger DMG +35% Each Dagger hit increases hero Weapon Crit Rate by 2% and Crit DMG by 5%. Max 10 stacks.
Angel Bow.png Angel Bow ATK +50
Weapon Crit Rate +12.5%
Deal 200% ATK DMG to enemy and throws 1 Angel Dagger. Angel Dagger triggers Holy Light on hit, dealing [redacted]. (Angel dagger does 1.5x dagger damage and heal player for 2% of player HP) Throw 1 Daggers each round Basic Attacks restore 10 extra Rage Global ATK +25% Daggers have a chance to become Angel Daggers Become an angel for 2 rounds after throwing 3 Angel Daggers
Star Staff.png Star Staff ATK +50
Skill DMG +12.5%
Cast 1 Starfire, dealing 230% Fire Strike ATK DMG to enemies and inflicts Burn for 2 rounds. Release 1 Flame Strike each round Basic Attacks restore 25 extra Rage Burn DMG +35% Fire DMG +25% DMG +40% to Burning enemies
Reaper's Staff.png Reaper's Staff ATK +50
Skill DMG +12.5%
Cast 3 Deathbolts, each dealing 60% ATK DMG. Bolt DMG increases by 12% each time, up to 6x. Cast 1 Bolt each round Basic Attacks restore 25 extra Rage Bolt DMG +35% Lightning DMG +25% All bolts have a chance to become Deathbolts
Bishop Staff.png Bishop Staff ATK +50
Skill DMG +12.5%
Deal 230% ATK DMG to enemies. +50% DMG to targets with <30% HP. Initial Rage +50 Basic Attacks restore 25 extra Rage Skill damage +35% Ult. DMG bonus +50% Ult.DMG boost effective on enemies with <60% HP
Nomad Sword.png Nomad Sword ATK +10/15/20/25 Deal 150/150/165/180% ATK DMG to enemies Global ATK +10% Attacks have 35% chance to add 1 Sword Chi Global ATK +15% Restore 5% HP after killing target
Warrior's Sword.png Warrior's Sword ATK +20/30/40/50
Combo Rate +3/4.5/6/7.5%
Deal 150/150/165/180% ATK DMG to enemies Global ATK +10% Combo DMG +30% Global ATK +15% ATK +5% upon Combo. Stackable. Last until the battle ends.
Warrior's Blade.png Warrior's Blade ATK +20/30/40/50
Combo Rate +3/4.5/6/7.5%
Deal 150/150/165/180% ATK DMG to enemies Global ATK +10% Critical DMG +20% upon CRIT, up to 5 stacks. Last until the battle ends. Global ATK +15% Stack times +10
Giant's Hammer.png Giant's Hammer ATK +20/30/40/50
Counter Rate +3/4.5/6/7.5%
Deal 150/150/165/180% ATK DMG to enemies Global ATK +10% Counterattack DMG +30% Global HP +15% DMG Reduction +3% upon Counter. Stackable. Last until the battle ends.
Frostbite Spear.png Frostbite Spear ATK +20/30/40/50
Counter Rate +3/4.5/6/7.5%
Summon 1 Icy Spear, dealing 150/150/165/180% ATK DMG to enemies Global ATK +10% Counterattack DMG +30% Global ATK +15% Restore 5% HP when upon Counter.
Nomad Bow.png Nomad Bow ATK +20/30/40/50
Weapon Crit Rate +3/4.5/6/7.5%
Deal 150/150/165/180% ATK DMG to enemies Global ATK +10% Critical DMG +30% Global ATK +15% ATK +10% upon weapon CRIT. Stackable. Last until the battle ends.(10% atk flat increment per critical [Max 2 stacks per round, 1 from basic atk, 1 from rage])
Hawkeye Bow.png Hawkeye Bow ATK +20/30/40/50
Weapon Crit Rate +3/4.5/6/7.5%
Deal 150/150/165/180% ATK DMG to enemies Global ATK +10% Critical DMG +30% Global ATK +15% Chance to reduce target's Rage by 10 upon CRIT.
Nomad Staff.png Nomad Staff ATK +20/30/40/50
Skill DMG +3/4.5/6/7.5%
Deal 150/150/165/180% ATK DMG to enemies Global ATK +10% Basic Attacks restore 10 extra Rage Skill DMG +25% Increases skill damage by 15% when rage skill hits, lasting until the end of the battle.
Forest Staff.png Forest Staff ATK +20/30/40/50
Skill DMG +3/4.5/6/7.5%
Deal 150/150/165/180% ATK DMG to enemies Global ATK +10% Basic Attacks restore 10 extra Rage Skill DMG +25% Restore 15% HP on Ult. hit.
Mystic Staff.png Mystic Staff ATK +20/30/40/50
Skill DMG +3/4.5/6/7.5%
Deal 150/150/165/180% ATK DMG to enemies Rage skill has a chance to reduce target's Rage by 10. Basic Attacks restore 10 extra Rage Skill DMG +25% Rage Skill has a chance to Stun enemies for 1 round.

Wear/Armor[edit | edit source]

Full list of Wear/Armor
Icon Name Basic Stats Great Bonus Rare Bonus Epic Bonus Legendary Bonus Mythic Bonus
Dragon's Breath Armor.png Dragon's Breath Armor HP +200 Global HP +10% Restore 25% ATK as HP each round Global HP +25% Restore 40% ATK as HP each round At <40% HP for the 1st time, instantly restore HP equal to 100% of ATK
Revival Cape.png Revival Cape HP +200 Global HP +10% Revive with 20% HP after death, effective only once Global HP +25% Revive with 50% HP After revival, ATK and DEF +25% for 3 rounds
Tunic.png Tunic HP +80/120/160/200 Global HP +10% Global ATK +10% at the end of each action. Max 3 stacks. Stacks +2 Global ATK +15% after each action
Hard Armor.png Hard Armor HP +80/120/160/200 Global HP +10% At <30% HP for the 1st time, reduce damage taken by 30% for 1 round DMG Reduction +1 round DMG Reduction +15%
Silverscale Plate.png Silverscale Plate HP +80/120/160/200 Global HP +10% Counter Rate +3% when attacked. Max 4 stacks Chance for Counterattack +2% for each stack Stacks +2

Rings[edit | edit source]

Full list of Rings
Icon Name Basic Stats Great Bonus Rare Bonus Epic Bonus Legendary Bonus Mythic Bonus
Shadow Ring.png Shadow Ring ATK +25
DEF +8
Global ATK +10% Trigger an Icy Spike on the target after every 4 rounds Global ATK +25% Icy Spike DMG +25% CD -1 round
Judgement Ring.png Judgement Ring ATK +25
DEF +8
Global ATK +10% Summon 2 Bolts after every 3 rounds and gain 10% Skill Crit Rate for 2 rounds. Global ATK +25% After activation, Skill Crit Rate increases by an extra 10% Gain an extra 2% skill Crit DMG for every 1% Skill Crit Rate
Skyflame Ring.png Skyflame Ring ATK +25
DEF +8
Global ATK +10% From round 4, cast 1 Fire Strike each round. Global ATK +25% Fire Strike deals additional DMG equal to 1.5% of the target's max HP Cast Fire Strike from round 3 instead
Dragon Ball Ring.png Dragon Ball Ring ATK +25
DEF +8
Global ATK +10% Summon 1 Light Spear after every 3 rounds and Basic Attacks gain 10% Crit Rate for 2 rounds Global ATK +25% When triggered, Basic Attack Crit Rate increases by an extra 10% Gain extra 2% Basic Attack Crit DMG for every 1% Basic Attack Crit Rate
Guardian's Ring.png Guardian's Ring ATK +10/15/20/25
DEF +3/5/6/8
Global HP +10% Throw 2 daggers after every 4 rounds and gain a shield with 10% Max HP for 2 rounds Shield value increases CD -1 round
Eagle Ring.png Eagle Ring ATK +10/15/20/25
DEF +3/5/6/8
Global HP +10% Summon 2 Light Spears after every 4 rounds and increase Basic Attack DMG by 25% for 2 turns Basic Attack DMG bonus changes to 35% CD -1 round
Magic Ring.png Magic Ring ATK +10/15/20/25
DEF +3/5/6/8
Global HP +10% Cast after every 3 rounds. Strikes all enemies with 2 Bolts Bolt DMG +25% CD -1 round

Accessories[edit | edit source]

Full list of Accessories
Icon Name Basic Stats Great Bonus Rare Bonus Epic Bonus Legendary Bonus Mythic Bonus
Proof of Glory.png Proof of Glory HP +100
DEF +8
Global HP +10% Basic Attack additionally deals true DMG equal to 5% of current HP, up to 10x ATK DMG (Additional Damage is shown in red and scales of the Capybara's current HP) Global HP +25% Basic Attack additionally deals true DMG equal to 10% of current HP DMG Reduction +25%
Bloody Grail.png Bloody Grail HP +100
DEF +8
Global HP +10% Inflict Vulnerability for 2 rounds, CRIT against Vulnerable targets deal +40% DMG Global HP +25% DMG +60% after a CRIT to a Vulnerable target DMG +25%
Reckoning Badge.png Reckoning Badge HP +100
DEF +8
Global HP +10% Skills deal an extra 150% DMG to targets with <50% HP Global HP +25% Deal 210% extra damage Effective on targets with <70% HP
Vitality Stone.png Vitality Stone HP +40/60/80/100
DEF +3/5/6/8
Global HP +10% Basic Attacks have a chance to restore 10% of lost HP HP Recovery +5% HP Recovery +10%
Frostwind Horn.png Frostwind Horn HP +40/60/80/100
DEF +3/5/6/8
Global HP +10% DMG +30% to Frozen or Stunned enemies DMG +40% DMG +60%
Icy Bubble.png Icy Bubble HP +40/60/80/100
DEF +3/5/6/8
Global HP +10% Basic Attacks have a chance to trigger Icy Spikes Trigger Chance increases Icy Spikes trigger twice
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