Equipment
Players can equip items in the Equipment tab in order to increase Capybara stats and buff different aspects of their builds.
There are 4 types of equipment in the Capybara Go! that you can equip:
- Weapon
- Armor (Wear)
- 2 Rings
- 2 Accessory
Rings and Accessory bonuses stack, so it can be used to player's advantage.
When you equip another item, it will automatically inherit all Enhance levels of the item that is currently equipped in that slot (even if the newly equipped item has lower enhance lvl limit).
Equipment can be leveled down or downgraded using a button on the right of the weapon type. Leveling down will get the item back to level 1 and will give back all Power Stones and Equipment Designs that were invested. Downgrading will refund 100% of Equipment materials and universal merge materials that were used to increase the item rarity.
Enhancing Equipment[edit | edit source]
Equipment can be Enhanced using the Power Stones. Enhancing will increase equipment level and add additional Basic Stats.
By default equipment can be leveled up to level 10 where it will hit the cap. In order to increase equipment level cap it has to be upgraded with Equipment Designs to increase level cap by 10. Increasing the level cap also gives additional Basic Stats.
It will take 7200 Power Stones and 1060 Equipment Designs to fully max out an equipment item.
Level | Level Up Materials Cost | Level Up Equipment Design Cost | Total Materials Cost | Total Equipment Designs Cost |
---|---|---|---|---|
1 | 0 | |||
2 | 2 | 2 | 0 | |
3 | 4 | 6 | 0 | |
4 | 6 | 12 | 0 | |
5 | 8 | 20 | 0 | |
6 | 10 | 30 | 0 | |
7 | 12 | 42 | 0 | |
8 | 14 | 56 | 0 | |
9 | 16 | 72 | 0 | |
10 | 18 | 15 | 90 | 0 |
11 | 30 | 120 | 15 | |
12 | 33 | 153 | 15 | |
13 | 36 | 189 | 15 | |
14 | 39 | 228 | 15 | |
15 | 42 | 270 | 15 | |
16 | 45 | 315 | 15 | |
17 | 48 | 363 | 15 | |
18 | 51 | 414 | 15 | |
19 | 54 | 468 | 15 | |
20 | 57 | 35 | 525 | 15 |
21 | 60 | 585 | 50 | |
22 | 63 | 648 | 50 | |
23 | 66 | 714 | 50 | |
24 | 69 | 783 | 50 | |
25 | 72 | 855 | 50 | |
26 | 75 | 930 | 50 | |
27 | 78 | 1008 | 50 | |
28 | 81 | 1089 | 50 | |
29 | 84 | 1173 | 50 | |
30 | 87 | 60 | 1260 | 50 |
31 | 90 | 1350 | 110 | |
32 | 93 | 1443 | 110 | |
33 | 96 | 1539 | 110 | |
34 | 99 | 1638 | 110 | |
35 | 102 | 1740 | 110 | |
36 | 105 | 1845 | 110 | |
37 | 108 | 1953 | 110 | |
38 | 111 | 2064 | 110 | |
39 | 114 | 2178 | 110 | |
40 | 117 | 150 | 2295 | 110 |
41 | 120 | 2415 | 260 | |
42 | 123 | 2538 | 260 | |
43 | 126 | 2664 | 260 | |
44 | 129 | 2793 | 260 | |
45 | 132 | 2925 | 260 | |
46 | 135 | 3060 | 260 | |
47 | 138 | 3198 | 260 | |
48 | 141 | 3339 | 260 | |
49 | 144 | 3483 | 260 | |
50 | 147 | 300 | 3630 | 260 |
51 | 150 | 3780 | 560 | |
52 | 153 | 3933 | 560 | |
53 | 156 | 4089 | 560 | |
54 | 159 | 4248 | 560 | |
55 | 162 | 4410 | 560 | |
56 | 165 | 4575 | 560 | |
57 | 168 | 4743 | 560 | |
58 | 171 | 4914 | 560 | |
59 | 174 | 5088 | 560 | |
60 | 177 | 500 | 5265 | 560 |
61 | 180 | 5445 | 1060 | |
62 | 183 | 5628 | 1060 | |
63 | 186 | 5814 | 1060 | |
64 | 189 | 6003 | 1060 | |
65 | 192 | 6195 | 1060 | |
66 | 195 | 6390 | 1060 | |
67 | 198 | 6588 | 1060 | |
68 | 201 | 6789 | 1060 | |
69 | 204 | 6993 | 1060 | |
70 | 207 | 7200 | 1060 |
Equipment Merge[edit | edit source]
Merging equipment increases its rarity. It will require either an exact copy of an item of the same rarity tier or same type of item of the same rarity tier fodder.
Depending on the current rarity tier you will need multiple steps to get to the next tier.
Merging Result | Upgraded Item | Fodder | Downgrade Results |
---|---|---|---|
Great Equipment | Common Equipment | 2x Common Duplicate Equipment | |
Rare Equipment | Great Equipment | 2x Great Duplicate Equipment | |
Epic Equipment | Rare Equipment | 2x Rare Duplicate Equipment | |
Epic +1 Equipment | Epic Equipment | 1x Epic Same Type Equipment/Fodder | Epic Equipment + 1x Epic Billet of the same Type (Fodder) |
Epic +2 Equipment | Epic +1 Equipment | 2x Epic Same Type Equipment/Fodder | Epic Equipment + 3x Epic Billet of the same Type (Fodder) |
Legendary Equipment | Epic +2 Equipment | 2x Epic +2 Duplicate Equipment | 3x Epic Equipment + 9x Epic Billet of the same Type (Fodder) |
Legendary +1 Equipment | Legendary Equipment | 1x Legendary Same Type Equipment/Fodder | 3x Epic Equipment + 21x Epic Billet of the same Type (Fodder) |
Legendary +2 Equipment | Legendary +1 Equipment | 1x Legendary Same Type Equipment/Fodder | 3x Epic Equipment + 33x Epic Billet of the same Type (Fodder) |
Legendary +3 Equipment | Legendary +2 Equipment | 1x Legendary Duplicate Equipment | 6x Epic Equipment + 42x Epic Billet of the same Type (Fodder) |
Mythic Equipment | Legendary +3 Equipment | 2x Legendary +3 Duplicate Equipment | 18x Epic Equipment + 126x Epic Billet of the same Type (Fodder) |
Mythic +1 Equipment | Mythic Equipment | 1x Mythic Same Type Equipment/Fodder | 18x Epic Equipment + 270x Epic Billet of the same Type (Fodder) |
Mythic +2 Equipment | Mythic +1 Equipment | 1x Mythic Same Type Equipment/Fodder | 18x Epic Equipment + 414x Epic Billet of the same Type (Fodder) |
Mythic +3 Equipment | Mythic +2 Equipment | 1x Mythic Same Type Equipment/Fodder | 18x Epic Equipment + 558x Epic Billet of the same Type (Fodder) |
Mythic +4 Equipment | Mythic +3 Equipment | 1x Mythic Same Type Equipment/Fodder | 18x Epic Equipment + 702x Epic Billet of the same Type (Fodder) |
Equipment list[edit | edit source]
Here is the full list of equipment available in Capybara Go!
Weapons[edit | edit source]
Icon | Name | Basic Stats | Rage Skill | Great Bonus | Rare Bonus | Epic Bonus | Legendary Bonus | Mythic Bonus |
---|---|---|---|---|---|---|---|---|
Blade of Justice | ATK +50 Combo Rate +12.5% |
Deal 230% ATK DMG to enemies and apply 2 rounds of Judgement.
Judgement: Enemies take 50% Additive Combo DMG.
With Judgement you will do 120 as final combo dmg |
Combo DMG +45% | Basic Attacks restore 10 extra Rage | Global ATK +25% | Initial Rage +75 | Combo Rate on Judgement targets +15% | |
Skysplitter | ATK +50 Combo Rate +12.5% |
Release 1 Skysplitter Wave, dealing 230% ATK DMG. | Add 1 [Sword Chi] During a combo | Basic Attacks restore 10 extra Rage | Global ATK +25% | Sword Chi damage increases | Sword Chi additionally deals true DMG equal to 5% of target's current HP | |
Shadow Lance | ATK +50 Counter Rate +12.5% |
Deal 230% ATK DMG to enemies and poisons them. | Attacks have a chance to poison enemies. | Basic Attacks restore 10 extra Rage | Global ATK +25% | Lifesteal Rate +15% | Lifesteal Effect +30% | |
Mushroom Hammer | ATK +50 Counter Rate +12.5% |
Summon mushroom, dealing 150% ATK DMG to enemies. Gain a shield of 14% Max HP for 3 rounds. | Damage taken next round reduces by 25% after counter | Basic Attacks restore 10 extra Rage | Global HP +25% | Shield +15% | Take 30% less damage when you have a shield | |
Durian Hammer | ATK +50 Counter Rate +12.5% |
Summon durian, dealing 150% ATK DMG to enemies. Restore 11% HP. | Increases shield by 10% upon Counterattack | Basic Attacks restore 10 extra Rage | Global HP +25% | All shields become Durian Shields that deal Counter DMG equal to 25% of ATK when attacked | Durian Shield Counter DMG increases to 75% of ATK | |
Whisperer | ATK +50 Weapon Crit Rate +12.5% |
Deal 150% ATK DMG to enemies. Throw 3 extra Daggers. | Throw 2 Daggers upon weapon CRIT Hit | Basic Attacks restore 10 extra Rage | Global ATK +25% | Dagger DMG +35% | Each Dagger hit increases hero Weapon Crit Rate by 2% and Crit DMG by 5%. Max 10 stacks. | |
Angel Bow | ATK +50 Weapon Crit Rate +12.5% |
Deal 200% ATK DMG to enemy and throws 1 Angel Dagger. Angel Dagger triggers Holy Light on hit, dealing [redacted]. (Angel dagger does 1.5x dagger damage and heal player for 2% of player HP) | Throw 1 Daggers each round | Basic Attacks restore 10 extra Rage | Global ATK +25% | Daggers have a chance to become Angel Daggers | Become an angel for 2 rounds after throwing 3 Angel Daggers | |
Star Staff | ATK +50 Skill DMG +12.5% |
Cast 1 Starfire, dealing 230% Fire Strike ATK DMG to enemies and inflicts Burn for 2 rounds. | Release 1 Flame Strike each round | Basic Attacks restore 25 extra Rage | Burn DMG +35% | Fire DMG +25% | DMG +40% to Burning enemies | |
Reaper's Staff | ATK +50 Skill DMG +12.5% |
Cast 3 Deathbolts, each dealing 60% ATK DMG. Bolt DMG increases by 12% each time, up to 6x. | Cast 1 Bolt each round | Basic Attacks restore 25 extra Rage | Bolt DMG +35% | Lightning DMG +25% | All bolts have a chance to become Deathbolts | |
Bishop Staff | ATK +50 Skill DMG +12.5% |
Deal 230% ATK DMG to enemies. +50% DMG to targets with <30% HP. | Initial Rage +50 | Basic Attacks restore 25 extra Rage | Skill damage +35% | Ult. DMG bonus +50% | Ult.DMG boost effective on enemies with <60% HP | |
Nomad Sword | ATK +10/15/20/25 | Deal 150/150/165/180% ATK DMG to enemies | Global ATK +10% | Attacks have 35% chance to add 1 Sword Chi | Global ATK +15% | Restore 5% HP after killing target | ||
Warrior's Sword | ATK +20/30/40/50 Combo Rate +3/4.5/6/7.5% |
Deal 150/150/165/180% ATK DMG to enemies | Global ATK +10% | Combo DMG +30% | Global ATK +15% | ATK +5% upon Combo. Stackable. Last until the battle ends. | ||
Warrior's Blade | ATK +20/30/40/50 Combo Rate +3/4.5/6/7.5% |
Deal 150/150/165/180% ATK DMG to enemies | Global ATK +10% | Critical DMG +20% upon CRIT, up to 5 stacks. Last until the battle ends. | Global ATK +15% | Stack times +10 | ||
Giant's Hammer | ATK +20/30/40/50 Counter Rate +3/4.5/6/7.5% |
Deal 150/150/165/180% ATK DMG to enemies | Global ATK +10% | Counterattack DMG +30% | Global HP +15% | DMG Reduction +3% upon Counter. Stackable. Last until the battle ends. | ||
Frostbite Spear | ATK +20/30/40/50 Counter Rate +3/4.5/6/7.5% |
Summon 1 Icy Spear, dealing 150/150/165/180% ATK DMG to enemies | Global ATK +10% | Counterattack DMG +30% | Global ATK +15% | Restore 5% HP when upon Counter. | ||
Nomad Bow | ATK +20/30/40/50 Weapon Crit Rate +3/4.5/6/7.5% |
Deal 150/150/165/180% ATK DMG to enemies | Global ATK +10% | Critical DMG +30% | Global ATK +15% | ATK +10% upon weapon CRIT. Stackable. Last until the battle ends.(10% atk flat increment per critical [Max 2 stacks per round, 1 from basic atk, 1 from rage]) | ||
Hawkeye Bow | ATK +20/30/40/50 Weapon Crit Rate +3/4.5/6/7.5% |
Deal 150/150/165/180% ATK DMG to enemies | Global ATK +10% | Critical DMG +30% | Global ATK +15% | Chance to reduce target's Rage by 10 upon CRIT. | ||
Nomad Staff | ATK +20/30/40/50 Skill DMG +3/4.5/6/7.5% |
Deal 150/150/165/180% ATK DMG to enemies | Global ATK +10% | Basic Attacks restore 10 extra Rage | Skill DMG +25% | Increases skill damage by 15% when rage skill hits, lasting until the end of the battle. | ||
Forest Staff | ATK +20/30/40/50 Skill DMG +3/4.5/6/7.5% |
Deal 150/150/165/180% ATK DMG to enemies | Global ATK +10% | Basic Attacks restore 10 extra Rage | Skill DMG +25% | Restore 15% HP on Ult. hit. | ||
Mystic Staff | ATK +20/30/40/50 Skill DMG +3/4.5/6/7.5% |
Deal 150/150/165/180% ATK DMG to enemies | Rage skill has a chance to reduce target's Rage by 10. | Basic Attacks restore 10 extra Rage | Skill DMG +25% | Rage Skill has a chance to Stun enemies for 1 round. |
Wear/Armor[edit | edit source]
Icon | Name | Basic Stats | Great Bonus | Rare Bonus | Epic Bonus | Legendary Bonus | Mythic Bonus |
---|---|---|---|---|---|---|---|
Dragon's Breath Armor | HP +200 | Global HP +10% | Restore 25% ATK as HP each round | Global HP +25% | Restore 40% ATK as HP each round | At <40% HP for the 1st time, instantly restore HP equal to 100% of ATK | |
Revival Cape | HP +200 | Global HP +10% | Revive with 20% HP after death, effective only once | Global HP +25% | Revive with 50% HP | After revival, ATK and DEF +25% for 3 rounds | |
Tunic | HP +80/120/160/200 | Global HP +10% | Global ATK +10% at the end of each action. Max 3 stacks. | Stacks +2 | Global ATK +15% after each action | ||
Hard Armor | HP +80/120/160/200 | Global HP +10% | At <30% HP for the 1st time, reduce damage taken by 30% for 1 round | DMG Reduction +1 round | DMG Reduction +15% | ||
Silverscale Plate | HP +80/120/160/200 | Global HP +10% | Counter Rate +3% when attacked. Max 4 stacks | Chance for Counterattack +2% for each stack | Stacks +2 |
Rings[edit | edit source]
Icon | Name | Basic Stats | Great Bonus | Rare Bonus | Epic Bonus | Legendary Bonus | Mythic Bonus |
---|---|---|---|---|---|---|---|
Shadow Ring | ATK +25 DEF +8 |
Global ATK +10% | Trigger an Icy Spike on the target after every 4 rounds | Global ATK +25% | Icy Spike DMG +25% | CD -1 round | |
Judgement Ring | ATK +25 DEF +8 |
Global ATK +10% | Summon 2 Bolts after every 3 rounds and gain 10% Skill Crit Rate for 2 rounds. | Global ATK +25% | After activation, Skill Crit Rate increases by an extra 10% | Gain an extra 2% skill Crit DMG for every 1% Skill Crit Rate | |
Skyflame Ring | ATK +25 DEF +8 |
Global ATK +10% | From round 4, cast 1 Fire Strike each round. | Global ATK +25% | Fire Strike deals additional DMG equal to 1.5% of the target's max HP | Cast Fire Strike from round 3 instead | |
Dragon Ball Ring | ATK +25 DEF +8 |
Global ATK +10% | Summon 1 Light Spear after every 3 rounds and Basic Attacks gain 10% Crit Rate for 2 rounds | Global ATK +25% | When triggered, Basic Attack Crit Rate increases by an extra 10% | Gain extra 2% Basic Attack Crit DMG for every 1% Basic Attack Crit Rate | |
Guardian's Ring | ATK +10/15/20/25 DEF +3/5/6/8 |
Global HP +10% | Throw 2 daggers after every 4 rounds and gain a shield with 10% Max HP for 2 rounds | Shield value increases | CD -1 round | ||
Eagle Ring | ATK +10/15/20/25 DEF +3/5/6/8 |
Global HP +10% | Summon 2 Light Spears after every 4 rounds and increase Basic Attack DMG by 25% for 2 turns | Basic Attack DMG bonus changes to 35% | CD -1 round | ||
Magic Ring | ATK +10/15/20/25 DEF +3/5/6/8 |
Global HP +10% | Cast after every 3 rounds. Strikes all enemies with 2 Bolts | Bolt DMG +25% | CD -1 round |
Accessories[edit | edit source]
Icon | Name | Basic Stats | Great Bonus | Rare Bonus | Epic Bonus | Legendary Bonus | Mythic Bonus |
---|---|---|---|---|---|---|---|
Proof of Glory | HP +100 DEF +8 |
Global HP +10% | Basic Attack additionally deals true DMG equal to 5% of current HP, up to 10x ATK DMG (Additional Damage is shown in red and scales of the Capybara's current HP) | Global HP +25% | Basic Attack additionally deals true DMG equal to 10% of current HP | DMG Reduction +25% | |
Bloody Grail | HP +100 DEF +8 |
Global HP +10% | Inflict Vulnerability for 2 rounds, CRIT against Vulnerable targets deal +40% DMG | Global HP +25% | DMG +60% after a CRIT to a Vulnerable target | DMG +25% | |
Reckoning Badge | HP +100 DEF +8 |
Global HP +10% | Skills deal an extra 150% DMG to targets with <50% HP | Global HP +25% | Deal 210% extra damage | Effective on targets with <70% HP | |
Vitality Stone | HP +40/60/80/100 DEF +3/5/6/8 |
Global HP +10% | Basic Attacks have a chance to restore 10% of lost HP | HP Recovery +5% | HP Recovery +10% | ||
Frostwind Horn | HP +40/60/80/100 DEF +3/5/6/8 |
Global HP +10% | DMG +30% to Frozen or Stunned enemies | DMG +40% | DMG +60% | ||
Icy Bubble | HP +40/60/80/100 DEF +3/5/6/8 |
Global HP +10% | Basic Attacks have a chance to trigger Icy Spikes | Trigger Chance increases | Icy Spikes trigger twice |
Capybara Go! navigation | |
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