Capybara Go! Wiki and Guides
Don't Worry Be Capy

Mounts

From Capybara Go! Wiki and Guides
Gold Horseshoe.png

Mounts are cosmetic equipment that add additional stat multipliers to the players and increase Dodge Rate when upgraded.

You do not need to equip mounts to get the bonus stats and mount effects, they are there for the cosmetic purposes.

Deployed Mounts use their Ride Skills when they are active. Only currently ridden mount's skill can take effects. Mounts inherit % of player's max HP as their own HP and take damage instead of the player. When a mount dies, the next alive mount will be deployed at the start of the player's turn.

Deployed Mounts revive and recover 100% of their HP at the start of the Elite, Boss fights.

Upgrading mounts consumes Gold Horseshoe.pngGold Horseshoes with progressive costs for higher levels. There is a dedicated Mount Upgrade Growth Events.pngGrowth Event that will require mount upgrades to gain points.

There are overall 15 Tiers of 10 Stars each of Mount upgrades. Mount upgrades are separate from the Advanced Mounts, feel free to work on it when ready.

Mount Upgrades
Tier Dodge Rate % HP, ATK, DEF % Bonus Gold Horseshoe.pngGold Horseshoe Upgrade Cost
1
2 8
3 10 88
4 15 92
5 20 216
6 25 301
7 30
8 32
9 34

Advanced Mounts[edit | edit source]

Advanced mounts can be obtained via Growth Shop or through other means. They offer unique bonuses to the capybara hero. Each advanced mount can be starred up 5 times which will increase its skill bonus.

Mount Awakening increases Life Inheritance (% of player Max HP) and Speed (determines order of action in the combat).
Awakening lvl Life Inheritence Total Additional Speed Total Upgrade Cost Mastery lvl
0 10/15/20/35/40/50% 0 - Mastery lvl 1
1 12/18/24/39/45/55% 1/2/2/3/4/5 30 Mastery lvl 1
2 ?/?/?/?/50/?% ?/?/?/?/8/? 60 Mastery lvl 2
3 ?/?/?/?/?/?% ?/?/?/?/?/? ? Mastery lvl 2
4 ?/?/?/?/?/?% ?/?/?/?/?/? ? Mastery lvl 3
5 ?/?/?/?/?/?% ?/?/?/?/?/? ? Mastery lvl 3
6 ?/?/?/?/?/?% ?/?/?/?/?/? ? Mastery lvl 3
7 ?/?/?/?/?/?% ?/?/?/?/?/? ? Mastery lvl 4
8 ?/?/?/?/?/?% ?/?/?/?/?/? ? Mastery lvl 4
9 ?/?/?/?/?/?% ?/?/?/?/?/? ? Mastery lvl 4
10 ?/?/?/?/?/?% ?/?/?/?/?/? ? Mastery lvl 5
Advanced Mounts
Icon Mount Skill (0/5star) Owned Effects

(0/1/2/3/4/5) Stars

Additional Speed

(0/1/2/3/4/5) Stars

Deployed/Riding Skill (Mastery lvl 1/lvl 2/lvl 3/lvl 4/lvl 5)
25px Overlord Deer Majesty: Each turn, Continuous DMG +5/10%, When the enemy takes Continuous DMG, gain shield equal to 20/30% of the DMG, with the shield value not exceeding 15/20% of the protagonist's MaxHP Global HP 15/?/?/?/?/?% 10/?/?/?/?/? Overlord Deer releases Deer Stampede once every 2/1 turns, dealing burning, poison, and bleeding damage each equal to

200/150% of the protagonist's attack. After release, it immediately deals additional damage equal to 25% of the target's total burning, poison, and bleeding damage. Each type of damage cannot exceed 25 times the protagonist's attack.After using Deer Herd Charge, the target's current burn, poison, and bleed total damage is increased by 40%, not exceeding 40 times the protagonist's attack. After using Deer Herd Charge, for each 1 stack of burn, poison, or bleed, deal continuous damage equal to 0.5% of the target's HPMax, not exceeding 60 times the protagonist's attack.

Catastrophe.png Catastrophe Origin of Chaos: Global DMG Reduction +10/15%, 20/35% chance to be immune to control effects. Global DEF 10/12/?/?/?/?% 8/16/?/?/?/? Catastrophe releases Heavenly Disaster once every 3 turns, dealing 300/600/900% of protagonist's attack as skill damage to enemies, and reducing the target's damage by 20% for 1 turn. After Catastrophe appears, the protagonist's global skill damage reduction is increased by +50/90%, and the protagonist's control immunity rate is increased by +50%, lasting for 1/2 turn.
Sphinx.png Sphinx Pharaoh: Skill Crit Rate +10/15%. ATK +30/45% for 2 rounds after triggering a skill CRIT. Crit 10/12/?/?/?/?% 8/16/?/?/?/? When Sphinx enters, release Life Gaze to deal 1 time of the protagonist's attack 100/200/300% skill damage to the enemy, and resurrect 1 dead mount, restoring 50% of its health. If there are no dead mounts, grant a shield equal to 20% of the protagonist's max health.When Sphinx dies, mount damage reduction +30%, mount damage +50%, lasts for 2 turns When any mount's ultimate ability deals damage, gain 1 stack of Cat Soul. When Sphinx dies, consume all Cat Soul to revive, each stack of Cat Soul restores 25% of the mount's HP. After revival, immediately release Life Gaze (permanently triggers 1 time)
Diego.png Diego Sharp Blade: Combo +1. Combo Rate +5/8% per round (Max 20/40%). Global HP 10/12/?/?/?/?% 8/16/?/?/?/? After the protagonist's basic attack, Diego has a 60/100% chance to release Tiger Strike, dealing 100/150/200% of the protagonist's attack as basic attack damage to the enemy, and causing the enemy to Bleed. This can trigger a maximum of 2 times per turn. Tiger Strike hits targets in a bleeding state, increasing the protagonistes bleeding damage by +20%, stacking up to 5 layers, lasting until Diego leaves the field
Luminous Dragon.png Luminous Dragon Night Fury: Cast Bolt every 1 round. Increase Crit Rate by 3/4.5% and Crit DMG by 15/25% each round. Max 5 Stacks. Global ATK 10/12/?/?/?/?% 8/16/?/?/?/? When Luminous Dragon appears it releases Eternal Night Pulse, dealing 200/300/400% of the protagonist's attack as damage to enemies. This damage is booted by protagonist's normal attack damage bonus and skill damage bonus, and is released once every 3 turns thereafter. Each turn, Eternal Night Pulse's damage increases by 50% up to a maximum of 5 stacks (also effective while Luminous Dragon is on standby).) Eternal Night Pulse deals additional damage equal to 5% of the target's max health, with the additional damage not exceeding 2000% of the protagonist's attack.
Toffee.png Toffee Toffee: Global DMG Reduction +10/15%, recover 10/15% HP every 2 rounds. DMG Reduction 10/12/?/?/?/?% 8/16/?/?/?/? Every 3 turns, release Candy Charge, dealing 200/400/600% of the protagonist's attack as a skill damage to enemies, and the protagonist randomly gains 0-3 non-repeating Candies. For every candy effect obtained, the protagonist gains +5% global damage reduction, lasting until the effect ends. When Toffee dies, the main character gains a shield equal to 20% of maximum health
Strawberry Candy: Protagonist's attack +20% for 1 turn
Pineapple Candy: Recovers 20% HP
Blueberry Candy: Gain a shield equal to 20% of Max HP
Laputa.png Laputa Cloudwalker: When battle starts, deal 200/300% DMG to all enemies with 30/45% chance to Stun for 1 round. Combo Rate 10/12/?/?/?/?% 6/12/?/?/?/? Laputa releases Magic Carpet Strike every 2 turns, dealing 200/350/500% of the main character's attack as skill damage to enemies and increasing the main character's skill damage by +10%. This effect can stack up to 3 times and lasts until Laputa's Death or the end of the combat. Magic Carpet Strike Increases the target's skill damage taken by +30% for 1 turn. When Laputa dies, increases the main character's skill damage by +30% for 2 turns.
King Kong.png King Kong Wrath: Release 1 light Spear upon Counter. Counter DMG +10/15% for 1/2 round. Max 10 stacks. Counter Rate 10/12/?/?/?/?% 6/12/?/?/?/? After the protagonist's counterattack, King Kong unleashes King Kong Counter dealing counter damage equal to 100/200/300% of the protagonist's attack power to the enemy, and increases the protagonist's Light Spear damage by +10%, which can stack up to 5 times, lasting until the end of the battle. After Diamond Counterattack is used, it triggers 1 Light Spear. Diamond Counterattack additionally deals counter damage equal to 5% of the target's max HP, with extra damage not exceeding 2000% of protagonist's attack.
Roach.png Roach Racing Horse: Pet DMG per round +10/15%. Pet DMG 15/18/?/?/?/?% 6/12/?/?/?/? Every time Pets.pngpet skill is released 6 times, at the start of the turn, Carrot releases Angry Carrot, causing 200/350/500% of the main character's attack as skill damage to the enemy. Angry Carrot increases the main character's pet damage by +50%, lasting for 2 turns. When Roach dies, it increases the protagonist's pet critical rate by +50% and pet damage by +50%, lasting for 3 turns.
Big Horn.png Big Horn Main Character damage boost +8%, damage reduction +8% Global ATK +3% 5 After the protagonist's normal attack, Big Horn releases Devour, dealing normal damage equal to 100/120/140/160/180% of the protagonist's attack to enemies and increasing the protagonist's damage by 3/4/5/6%, stackable up to 3/5times, lasting until Big Horn dies. Devour has a cooldown of 1 turn.
Wisps.png Wisps Main Character damage boost +7%, damage reduction +7% Global HP +3% 5 When taking damage, Wisps Rebirth once, restoring 60/80/100/120% of the protagonist's attack as health, with a cooldown of 3/2turns.
Fangless.png Fangless Main Character damage boost +6%, damage reduction +6% Global DEF +3% 5 After the protagonist's ultimate move, Toothless releases Toothless Bite, dealing skill damage equal to 200/280/300/400/500% of the protagonist's attack power to the enemy, with a cooldown of 3/2 turns.
GG Bond.png GG Bond Main Character damage boost +5%, damage reduction +5% Global HP +2% 4 GG Bond releases Charge once every 3/2 turns, dealing 150/180/200/250/300% of the protagonist's attack power as skill damage to the enemy, with a 20/25/30/35% chance to stun the enemy for 1 turn.
Brave Turtle.png Brave Turtle Main Character damage boost +4%, damage reduction +4% Global DEF +2% 4 When taking damage, Brave Turtle has a 60/80/100}% chance to release Turtle Shield, granting the main character a shield equal to 10/15/20% of max HP, with a cooldown of 2 turns.
Bubble Newt.png Bubble Newt Main Character damage boost +3%, damage reduction +3% Global ATK +2% 4 Bubble Newt releases Bubble Crash once every 3 turns, dealing 100/150/200/250/300% of the protagonist's attack as skill damage to enemies, reducing enemy's damage by 3/6/9/12/15% for 2 turns.
Snail Immortal.png Snail Immortal Main Character damage boost +2%, damage reduction +2% Global HP +1% 2 The Snail Sage casts Snail's Watch every 3/2turns, granting the protagonist a shield equal to 5/10/12/15% of their max HP.
Crocodile Overlord.png Crocodile Overlord Main Character damage boost +1%, damage reduction +1% Global ATK +1% 2 After the protagonist's normal attack, Crocodile Overlord has a 60/80/100% chance to release Bite, dealing 80/100/150% of the protagonist's attack power as normal attack damage to the enemy, with a cooldown of 1 turn.
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