Legacy
Elite tab gives you access to multiple upgrade trees where you can improve your Legacy, equip Heros and Brands to help you in battles and boost your Builds. It unlocks upon finishing Talents and reaching the Hero rank. They can be managed in the Equipment menu.
Heroes and Brands are mainly acquired using the Wishing but can be obtained from the event rewards.
You can use Hero and Brand fragments and Books to activate and upgrade them. Inheritance Heroes use Elite Pact instead of Brand fragments.
Hero[edit | edit source]
It's possible to equip 2 Heroes that will help you in combat. Equipped Heroes provide Equipment Stat bonuses and additional effects. You can use Heroes that are being acquired using the Inheritance or Wishing. S tier Heroes provide more Equipment Stat bonuses than normal ones.
Here is a list of available Heroes in Capybara Go!:
Icon | Name | Equipment Stats per rarity | Great Effect | Rare Effect | Epic Effect | Legendary Effect | Mythic Effect |
---|---|---|---|---|---|---|---|
Dark Knight | HP, ATK, DEF + 40/50/% | Global ATK +5% | Global ATK +10% | Starting from turn 4 and every 4 turns thereafter, Dark Knight releases Netherworld Slash, dealing 280% physical DMG | Nether Slash DMG increases based on Dagger, Sword Aura(?), Light Spear hits; each 1%, max 100% | Hit count persists, increasing DMG by 1.5% per hit, max 300% | |
Flame-Heart Succubus | HP, ATK, DEF + 40/50% | Global ATK +5% | Global ATK +10% | Starting from turn 4 and every 4 turns thereafter, Flame-Heart Succubus casts Enchanting Kiss, dealing 280% skill DMG and inflicting 2 layers of Burn and Poison | The target gains Magic Mark, increasing damage from Burn and Poison by +40% for 2 turns | When Lightning, Flame Wave, or Ice Spikes damage a Magic Mark target, there is a 40% chance to recover 20% of the damage as HP | |
Judgement Reaper | HP, ATK, DEF + 40/50% | Global ATK +5% | Global ATK +10% | After accumulating 12 Normal Attacks, Combos and Counterattacks, Death Reaper releases Death Lotus, dealing 8x 50% ATK Normal DMG to all enemies. Max 1 release every 3 turns. | After Normal Attacks, Combos and Counterattacks summon Death Scythe to deal 60% Normal DMG to enemies. Max 3 releases per turn. | After releasing Death Scythe, add 1 Death Lotus counter. | |
Knight of the End | HP, ATK, DEF + 40/50% | Global ATK +5% | Global ATK +10% | When character HP falls below 50%, the End Knight releases Judgment Shield, dealing 400% ATK Counter and Combo Damage, adds a Shield of 50% Max HP for 2 turns, skill activates every 7 turns | Judgement Shield Value +50% | During combat, 6% of shield converts to ATK, max 20%. | |
Holy Statue | HP, ATK, DEF + 15/ 20/30/40/ 60/80/100/ 120/160/200% | Global ATK +10% | Starting from turn 6, summon Holy Statue every 6 turns to deal 260% Counter DMG. | DMG Coefficient +50% | After Skill activation, gain a shield of 20% Max HP. | ||
Crimson Witch | HP, ATK, DEF + 15/ 20/30/40/ 60/80/100/ 120/160/200% | Global ATK +10% | Starting from turn 6, summon Crimson Witch every 6 turns to deal 3 hits of 70% skill DMG and inflict burn for 3 turns. | DMG Coefficient +15% | After Skill activation, character Rage +50%. | ||
Tribal Orc | HP, ATK, DEF + 15/ 20/30/40/ 60/80/100/ 120/160/200% | Global ATK +10% | Starting from turn 6, summon Tribal Orc every 6 turns to deal 260% Basic Attack DMG. | DMG Coefficient +50% | When HP is below 30%, character CRIT rate +10%. | ||
Undead Pirate | HP, ATK, DEF + 15/ 20/30/40/ 60/80/100/ 120/160/200% | Global ATK +10% | Starting from turn 6, summon Undead Pirate every 6 turns to deal 260% Combo DMG. | DMG Coefficient +50% | After Skill activation, Combo Count +1 for 3 turns. |
Other than Heroes that are summoned using Wishing you can also equip heroes obtained through Inheritance
Icon | Name | Equipment Stats per rarity | Great Effect | Rare Effect | Epic Effect | Legendary Effect | Mythic Effect |
---|---|---|---|---|---|---|---|
Bonelet | HP, ATK, DEF + 15/ 20/30/40/ 60/80/100/ 120/160/200% | Summon Little Bone to deal 240% ATK as DMG and reduce target combo DMG reduction by -30% for 2 turns. | Global ATK +10% | Global HP +10% | Global DEF +10% | ||
Little Knight | HP, ATK, DEF + 15/ 20/30/40/ 60/80/100/ 120/160/200% | Summon Little Knight to deal 240% ATK as DMG and reduce target counter DMG reduction by -30% for 2 turns. | Global ATK +10% | Global HP +10% | Global DEF +10% | ||
Scout | HP, ATK, DEF + 15/ 20/30/40/ 60/80/100/ 120/160/200% | Summon Scout to deal 240% ATK as DMG and reduce target CRIT DMG reduction by -30% for 2 turns. | Global ATK +10% | Global HP +10% | Global DEF +10% | ||
Ghost Doll | HP, ATK, DEF + 15/ 20/30/40/ 60/80/100/ 120/160/200% | Summon Ghost Doll to deal 240% ATK as DMG and reduce target Skill DMG reduction by -30% for 2 turns. | Global ATK +10% | Global HP +10% | Global DEF +10% |
Brand[edit | edit source]
Brand is additional support slot that's also called Insignia ingame. You can equip up to 4 brand characters for additional Equipment Stats and Effects just like Heroes, but usually they provide a bit less powerful bonus.
You will unlock additional brand slots as you progress the Campaign:
- Slot 4 after clearing Chapter 81
Here is a list of available Brands in Capybara Go!:
Icon | Name | Equipment Stats per rarity | Great Effect | Rare Effect | Epic Effect | Legendary Effect | Mythic Effect |
---|---|---|---|---|---|---|---|
Wild Vulture | HP, ATK, DEF + 20/30/40/ 60/80/100/ 120/160/200% | Global HP +5% | Global HP +10% | Combo Rate +10% | Max Combo Count +1 | Each Combo increases Global Combo DMG by +5%, stacks up to 20 times. | |
Stone Guardian | HP, ATK, DEF + 20/30/40/ 60/80/100/ 120/160/200% | Global HP +5% | Global HP +10% | Start with Basic Attack Shield, Shield Value +10% | Start with Basic Attack Shield+, Shield Value +10% | Global DMG increase by +10% when shielded | |
Undead Swordsman | HP, ATK, DEF + 20/30/40/ 60/80/100/ 120/160/200% | Global HP +5% | Global HP +10% | Global Basic ATK DMG +10% | Global Basic ATK DMG +10% | 15% chance for Basic ATK Crits to become Super Crit, doubling crit DMG | |
Wise Archdemon | HP, ATK, DEF + 20/30/40/ 60/80/100/ 120/160/200% | Global HP +5% | Global HP +10% | Global Fire, Lightning, Ice and Poison Damage +10% | Global Fire, Lightning, Ice and Poison Damage +20% | Skill Crit Rate +15% | |
Phantom Assassin | HP, ATK, DEF + 20/30/40/ 60/80/100/ 120/160/200% | Global HP +5% | Global HP +10% | Global Physical DMG +5% | Global Physical DMG +10% | Dagger, Sword Chi, Light Spear Crit Rate +10% | |
Green Slime | HP, ATK, DEF + 10/15/ 20/30/40/ 60/80/100/ 120/160/200% | Global HP +10% | Each Basic Attack or Ultimate: 25% chance to reduce enemy healing by -30% | Healing effectiveness -20% | Trigger chance +50% | ||
Sharp Rogue | HP, ATK, DEF + 10/15/ 20/30/40/ 60/80/100/ 120/160/200% | Global HP +10% | Triggers 1 Flame Dagger every 4 turns, with a 50% chance to trigger a Flame Wave | Triggers 1 Flame Dagger every 3 turns | All Daggers may trigger Fire Wave | ||
Dwarf Gunner | HP, ATK, DEF + 10/15/ 20/30/40/ 60/80/100/ 120/160/200% | Global HP +10% | Global DMG to shielded enemies +10% | Global DMG to shielded enemies +10% | Global DMG to shielded enemies +20% | ||
Spiked Club Cactus | HP, ATK, DEF + 10/15/ 20/30/40/ 60/80/100/ 120/160/200% | Global HP +10% | Start with a Counter Rate | Global Counter DMG +10% | Start with a Counter Rate+ | ||
Bone Club Golem | HP, ATK, DEF + 10/15/ 20/30/40/ 60/80/100/ 120/160/200% | Global HP +10% | Start with a Heavy Attack | Critical DMG +40% | Start with a Heavy Attack+ | ||
Harpy | HP, ATK, DEF + 10/15/ 20/30/40/ 60/80/100/ 120/160/200% | Global HP +10% | Start with a Round Bolt | Global Lighnting DMG +10% | Start with a Round Bolt+ | ||
Pirate Swordsman | HP, ATK, DEF + 10/15/ 20/30/40/ 60/80/100/ 120/160/200% | Global HP +10% | Start with a Basic Attack Sword Chi | Global Sword Chi DMG +10% | Start with a Basic Attack Sword Chi+ | ||
Goblin Warrior | HP, ATK, DEF + 10/15/ 20/30/40/ 60/80/100/ 120/160/200% | Global HP +10% | Start with a Round Light Spear | Global Light Spear DMG +10% | Start with a Round Light Spear+ | ||
Nimble Murloc | HP, ATK, DEF + 10/15/ 20/30/40/ 60/80/100/ 120/160/200% | Global HP +10% | Start with a Combo | Global Combo DMG +10% | Start with a Combo+ | ||
Hellhound | HP, ATK, DEF + 10/15/ 20/30/40/ 60/80/100/ 120/160/200% | Global HP +10% | Start with a Round Fire Strike | Burning DMG +15% | Start with a Round Fire Strike+ |
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