Capybara Go! Wiki and Guides
Don't Worry Be Capy

Skills

From Capybara Go! Wiki and Guides
Skills.png

Skills improve Capybara combat capabilities and rewarded on level up or during adventure events.

There are various ways how you can obtain skills based on your luck and the game mode you are playing.

Adventure mode:

  • Level Up will offer you an option to pick 1 of 3 skills
  • Forest Sprite will exchange a skill choice option for a sacrifice of either -7% max Hp or Atk
  • Taking out Elite enemy will reward you with a Golden Chest that will let you pick 1 of 3 Mythic Skills
  • Making a Pact with a Demon will allow you to get 1 Legendary skill for losing Max HP

Guild Raid Boss fight:

  • You will be able to pick 2 out of 5 skills 5 times before the boss fight

Visit Skills Tier List and Priority Guide for extended skill analysis and Stats and Effects.pngStats and Effects for various effects explanations.

Skills List[edit | edit source]

Here you can find the list of all available Capybara Go! Skills

Common[edit | edit source]

List of Common Skills
Icon Skill Name Skill Description Notes / Details
Dagger.png Dagger Fires 1 Dagger every 2 rounds. Dagger Deals 45% of ATK
Dagger.png Dagger + Shoots 2 Daggers every 2 turns. Dagger Deals 45% of ATK
Healing Dagger.png Healing Dagger For every 2 rounds, throw 1 Dagger. All Daggers have a chance to restore HP Restores 3% of HP on trigger
Healing Dagger.png Healing Dagger+ For every 2 rounds, throw 1 Dagger. All Daggers have a chance to restore HP. Chance Increase Restores 3% of HP on trigger
Rage Dagger.png Rage Dagger For every 2 rounds, throw 1 Dagger. All Daggers have a chance to increase Rage 25 Rage Increase on trigger
Rage Dagger.png Rage Dagger+ For every 2 rounds, throw 1 Dagger. All Daggers have a chance to increase Rage. Chance Increase 25 Rage Increase on trigger
Bolt Dagger.png Bolt Dagger For every 2 rounds, throw 1 Dagger. All Daggers have a chance to Trigger Lightning Bolt Lightning Bolt deals 30% of ATK
Bolt Dagger.png Bolt Dagger+ For every 2 rounds, throw 1 Dagger. All Daggers have a chance to Trigger Lightning Bolt. Chance Increase Lightning Bolt deals 30% of ATK
Poison Dagger.png Poison Dagger For every 2 rounds, throw 1 Dagger. All Daggers have a chance to Poison Enemies Poison deals 20% of ATK
Poison Dagger.png Poison Dagger+ For every 2 rounds, throw 1 Dagger. All Daggers have a chance to Poison Enemies. Chance Increase Poison deals 20% of ATK
Enhanced Rage Skill.png Enhanced Rage Skill Rage Skill DMG + Rage Skill DMG +30%
Enhanced Rage Skill.png Enhanced Rage Skill+ Rage Skill DMG ++. Effect Increases Rage Skill DMG +30%
Rage Heal.png Rage Heal Using Rage Skill restores a bit of HP Restores 5% HP
Rage Heal.png Rage Heal+ Recover HP when unleashing Rage Skill. HP restore increases Restores 8% HP
Rage Attack Sword Chi.png Rage Attack Sword Chi Using Rage Skill also triggers Sword Chi Sword Chi deals 70% of ATK
Rage Fire Strike.png Rage Fire Strike When releasing a Rage Skill, triggers 2 flame waves, with a chance to cause the enemy to burn Burning deals 20% of ATK
Rage Icy Spikes.png Rage Icy Spikes Using Rage Skills also triggers Icy Spikes, which has a small chance to freeze enemies Icy Spikes deals 30% of ATK
Rage Bolt.png Rage Bolt Trigger 2 lightning bolt upon Rage Skill activation Lightning Bolt deals 30% of ATK
Rage Bolt.png Rage Bolt+ Casting Rage Skill releases 2 > 3 Lightning bolts Lightning Bolt deals 30% of ATK
Hits Recovery.png Hits Recovery When Hits reach 3, restore HP Restores 3% HP
Hits Recovery+.png Hits Recovery+ When Hits reach 3>2, recover HP Restores 5% HP
Critical Recovery.png Critical Recovery When HP first <30%, each round recover 10% HP, lasts 3 rounds
Critical Recovery.png Critical Recovery+ When HP first <30%, each round recover 15% HP, lasts 3 rounds. HP restore increases.
Enhanced Recovery.png Enhanced Recovery Enhance HP Recovery + Recovers +2% HP
Enhanced Recovery.png Enhanced Recovery Enhance+ HP Recovery ++. Effect increases Recovers +3.5% HP
Hardened.png Hardened DMG Reduction + DMG Reduction 25%
Hardened.png Hardened+ DMG Reduction ++ DMG Reduction 40%
Start Light Spear.png Round Light Spear Summon 3 Light Spears at the start of the battle Light Spear deals 30% of ATK
Start Light Spear.png Round Light Spear+ Summon 5 Light Spears at the start of the battle Light Spear deals 30% of ATK
Round Light Spear.png Round Light Spear Summon 1 Light Spear each turn Light Spear deals 30% of ATK
Round Light Spear.png Round Light Spear+ Summon 2 Light Spear each turn Light Spear deals 30% of ATK
Counter Light Spear Summon 1 Light Spear on Counter Light Spear deals 30% of ATK
Counter Light Spear+ Summon 2 Light Spear on Counter Light Spear deals 30% of ATK
Light Spear Flame Strike Light Strike DMG++, triggers Flame Strike
Light Spear Mastery Light Strike DMG +60%, Damage -10%.
Rage Light Spear.png Rage Light Spear Summon 2 Light Spears when using a rage skill Light Spear deals 30% of ATK
Rage Light Spear.png Rage Light Spear+ Summon 3 Light Spears when using a rage skill Light Spear deals 30% of ATK
Light Spear Shield Light Spear has a chance to gain a shield.
Rage Shield.png Rage Shield Gain Shield when unleashing Rage Skill Shield Value 10% of HP
Rage Shield.png Rage Shield+ Gain Shield when unleashing Rage Skill. Shield value increases. Shield Value 10% of HP
Basic Attack Shield.png Basic Attack Shield Basic Attack has a chance to gain Shield Shield Value 5% of HP
Basic Attack Shield.png Basic Attack Shield+ Basic Attack has a chance to gain Shield. Shield value increases. Shield Value 5% of HP
Round Bolt.png Round Bolt Trigger 1 lightning bolt per round. Lightning Bolt deals 30% of ATK
Round Bolt.png Round Bolt+ Trigger 1>2 lightning bolt per round. Lightning Bolt deals 30% of ATK
Round Fire Strike.png Round Fire Strike Each round triggers 1 Fire Strike, which has a chance to inflict Burn. Burning deals 20% of ATK
Flames From Above.png Flames From Above At the start of battle, trigger 3 Fire Strike, which have a chance to inflict Burn. Burning deals 20% of ATK
Lightning From Above.png Lightning From Above When battle starts, cast 3 lightning Bolts. Lightning Bolt deals 30% of ATK
Lightning From Above.png Lightning From Above+ When battle starts, cast 3>5 lightning Bolts. Lightning Bolt deals 30% of ATK
Hits Icy Spike.png Hits Icy Spike When Hits reach 5, trigger Icy Spikes. Icy Spikes deals 30% of ATK
Hits Icy Spike.png Hits Icy Spike+ When Hits reach 5>4, trigger Icy Spikes. Icy Spikes deals 30% of ATK
Hits Bolt.png Hits Bolt When Hits reach 4, trigger Lightning Bolt. Lightning Bolt deals 30% of ATK
Hits Bolt.png Hits Bolt+ When Hits reach 3, trigger Lightning Bolt. Lightning Bolt deals 30% of ATK
Thunderbolt.png Thunderbolt At round 5, release 5 lightning Bolts Lightning Bolt deals 30% of ATK
Thunderbolt.png Thunderbolt+ Starting from round 5, release 5 lightning Bolts per round. Lightning Bolt deals 30% of ATK
Resilience.png Resilience Has a chance to restore HP after an action. Restores +3% HP
Resilience.png Tenacity+ Has a chance to restore HP after an action. Chance increase Restores +3% HP
Critical Frenzy.png Critical Frenzy When HP <50%, ATK, DEF ++
Critical Frenzy.png Critical Frenzy+ When HP <50%, ATK, DEF +++
Dodge.png Dodge Dodge +
Dodge.png Dodge+ Dodge ++. Chance increases
Enhanced Counterattack.png Enhanced Counterattack Counter DMG + +25% Counter DMG
Enhanced Counterattack.png Enhanced Counterattack+ Counter DMG ++. Effect Increases. +45% Counter DMG
Counter Rate.png Counter Rate Counter Rate +
Counter Rate.png Counter Rate+ Counter Rate ++. Chance increases.
Swift Revenge.png Swift Revenge Round 1, counter Rate +100%
Swift Revenge.png Swift Revenge+ For the first 1>2 rounds, counter Rate +100%
Fire Guard.png Fire Guard Have a chance to trigger Fire Strike when attacked that has a chance to Burn enemies Burning deals 20% of ATK
Fire Guard.png Fire Guard+ Have a chance to trigger Fire Strike when attacked that has a chance to Burn enemies. Chance increases Burning deals 20% of ATK
Basic Attack Icy Spikes.png Basic Attack Icy Spikes Basic Attacks have a chance to trigger Icy Spikes that has a small chance to freeze enemies Icy Spikes deals 30% of ATK
Basic Attack Icy Spikes.png Basic Attack Icy Spikes+ Basic Attacks have a chance to trigger Icy Spikes that has a small chance to freeze enemies. Chances increase Icy Spikes deals 30% of ATK
Poisoned Weapon.png Poisoned Weapon Attacks have a chance to Poison enemies. Poison deals 20% of ATK
Poisoned Weapon.png Poisoned Weapon ATK causes enemies to gain 2 stacks of poison. Poison deals 20% of ATK
Basic Attack Sword Chi.png Basic Attack Sword Chi Basic Attacks have a chance to trigger Sword Chi Sword Chi deals 70% of ATK
Basic Attack Sword Chi.png Basic Attack Sword Chi+ Basic Attacks have a chance to trigger Sword Chi. Chance increases Sword Chi deals 70% of ATK
Basic Attack Bolt.png Basic Attack Bolt Basic Attacks have a chance to trigger 2 Lightning Bolts Lightning Bolt deals 30% of ATK
Basic Attack Bolt.png Basic Attack Bolt+ Basic Attacks have a chance to trigger 2 Lightning Bolts. Chance increases Lightning Bolt deals 30% of ATK
Enhanced Basic Attack.png Enhanced Basic Attack Basic Attack DMG + +25% Basic Attack
Enhanced Basic Attack.png Enhanced Basic Attack+ Basic Attack DMG ++. Effect increases +40% Basic Attack
Lifesteal.png Lifesteal Attacks have a chance to Lifesteal Lifesteal is 10% of basic or rage DMG
Lifesteal.png Lifesteal+ Attacks have a chance to Lifesteal. Chance increases Lifesteal is 10% of basic or rage DMG
Heavy Attack.png Heavy Attack Basic Attack Crit Rate +
Heavy Attack.png Heavy Attack+ Basic Attack Crit Rate ++. Chance increases
Combo.png Combo Basic Attack Combo Rate +
Combo.png Combo+ Basic Attack Combo Rate ++. Chance increases
Enhanced Combo.png Enhanced Combo Combo DMG + +25% Combo DMG
Enhanced Combo.png Enhanced Combo Combo DMG ++. Effect increases +40% Combo DMG
Ghostly Fuse.png Ghostly Fuse DMG to burning targets + +20% DMG to burning enemies
Ghostly Fuse.png Ghostly Fuse+ DMG to burning targets ++. Effect increases +35% DMG to burning enemies
Killing Freeze.png Killing Freeze Icy Spike increases DMG received by the enemy + +15% DMG after Icy Spike hit on enemy. Non-stackable.
Killing Freeze.png Killing Freeze+ Icy Spike increases DMG received by the enemy ++. Effect increases +25% DMG after Icy Spike hit on enemy. Non-stackable.
Frostbite.png Frostbite Icy Spike reduces enemy ATK - 20% Enemy ATK reduction after Icy Spike hit. Non-stackable.
Frostbite.png Frostbite+ Icy Spike reduces enemy ATK --. Effect increases 35% Enemy ATK reduction after Icy Spike hit. Non-stackable.
Battle Cry.png Battle Cry At the start of battle, Rage +50
Battle Cry.png Battle Cry+ At the start of battle, gain +50>+100 Rage
HP.png HP Max HP + Max HP 15%
ATK.png ATK ATK + ATK 15%
DEF.png DEF DEF + DEF 30%

Legendary[edit | edit source]

List of Legendary Skills
Icon Skill Name Skill Description Notes / Details
Smelly Dagger.png Smelly Dagger Dagger upgrades to be Smelly, exploding on hit. DMG +150%, but no other effects. Disables Dagger effects, adds damage and AOE to daggers.
Smelly Dagger.png Smelly Dagger+ Dagger upgrades to be Smelly, exploding on hit. DMG +200%, but no other effects. DMG Increases Disables Dagger effects, adds damage and AOE to daggers.
Dagger Mastery.png Dagger Mastery Dagger DMG +60%. DMG -10%.
Dagger Mastery.png Dagger Mastery+ Dagger DMG +90%. DMG -15%. Effect increases
Dagger Proficiency.png Dagger Proficiency Dagger DMG Increases within the same round.
Dagger Proficiency.png Dagger Proficiency+ Dagger DMG Increases within the same round. Effect increases
Dagger Cooldown.png Dagger Cooldown All Daggers cooldown reduces by 1 round. Minimum: 1 round.
Combo Mastery.png Combo Mastery Combo Rate ++, ATK + during combos, stackable, lasts until end of battle. Gives 10% ATK flat increment per combo hit
Combo Mastery.png Combo Mastery+ Combo Rate ++, ATK ++ during combos, stackable, lasts until end of battle. Gives 15% ATK flat increment per combo hit
Counter Mastery.png Counter Mastery Counter Rate ++, Lifesteal Rate + during counters, stackable, lasts until end of battle.
Counter Mastery.png Counter Mastery+ Counter Rate ++, Lifesteal ++ during counters, stackable, lasts until end of battle.
Crit Mastery.png Crit Mastery Basic Attack Critical Rate ++, Critical DMG + on crits, stackable, lasts until end of battle.
Crit Mastery.png Crit Mastery+ Basic Attack Critical Rate ++, Critical DMG ++ on crits, stackable, lasts until end of battle.
Rage Mastery.png Rage Mastery Rage Skill DMG +100%, Each time Rage Skill is used, -25%. First Rage Attack Damage +100%, Every next Rage attack will do -25% Damage, can go below Skill bonus, making rage attacks weaker in the later rounds.
Rage Mastery.png Rage Mastery+ Rage Skill DMG +150%, Each time Rage Skill is used, -30%. Effect increases. First Rage Attack Damage +150%, Every next Rage attack will do -30% Damage, can go below Skill bonus, making rage attacks weaker in the later rounds.
Burning Proficiency.png Burning Proficiency Burning DMG +60%, DMG -10%.
Burning Proficiency.png Burning Proficiency+ Burning DMG +90%, DMG -15%. Effect increases
Triple Blasts.png Triple Blasts Fire Strike triggers 3,stacks of burning.
Multiple Mastery+.png Multiple Mastery+ Fire Strike triggers 3>4,stacks of burning.
Magical Flames.png Magical Flames Fire Strike chance to trigger burn +
Magical Flames.png Magical Flames+ Fire Strike chance to trigger burn ++. Chance increases
Shock Discharge.png Shock Discharge Reduce enemy Rage by 50 upon triggering 9 lightning bolts
Shock Discharge.png Shock Discharge+ Reduce enemy Rage by 50 upon triggering 7 lightning bolts
Thunderstorm.png Thunderstorm Lightning has a chance to trigger Thunderstorm when it hits a target. Thunderstorm adds
  • AOE DMG
  • Additonal Lightning damage on main target if triggered
Thunderstorm.png Thunderstorm+ Lightning has a chance to trigger Thunderstorm when it hits a target. Thunderstorm DMG increases Increases Thunderstorm DMG by
Bolt Mastery.png Bolt Mastery Lightning Bolt DMG +60%, DMG -10%.
Bolt Mastery.png Bolt Mastery+ Lightning Bolt DMG +90%, DMG -15%. Effect increases
Multiple Bolt.png Multiple Bolt Lightning bolts can trigger an additional 1 time. DMG -10%.
Multiple Bolt.png Multiple Bolt+ Lightning bolts can trigger an additional 1>2 time. DMG -15%.
Alchemist.png Alchemist Dmg to poisoned targets +30%.
Alchemist.png Alchemist+ Dmg to poisoned targets +45%. Effect increases.
Frozen Touch.png Frozen Touch Icy Spike triggers once every 2 rounds, with a small chance to instantly kill weak enemies Any Ice Spike can trigger it, like Ice Wind Fox.pngIce Wind Fox's Skill
Frozen Touch.png Frozen Touch+ Icy Spike triggers once every 2 rounds, with a chance to instantly kill weak enemies Increased Chance
Recovery Sword Chi.png Recovery Sword Chi For each enemy hit by Sword Chi, restore HP. Restores 3% of HP
Recovery Sword Chi.png Recovery Sword Chi+ For each enemy hit by Sword Chi, restore HP. Recovery increases.
Shrink Spell.png Shrink Spell ATK has chance to shrink enemies. Shrinked Enemies do less DMG.
Rage Proficiency.png Rage Proficiency Basic Attack additionally restores 25 Rage. Basic Attack DMG ↓↓
Rage Proficiency.png Rage Proficiency+ Basic Attack restore extra Rage
Berserker.png Berserker Basic Attack DMG ++++. Skill DMG ↓↓↓
Berserker.png Berserker+ Basic Attack DMG ++++. Skill DMG ↓↓↓. Effect increases.
Tyrant.png Tyrant ATK ++++. Max HP ↓↓
Tyrant.png Tyrant+ ATK +++++. Max HP ↓↓↓. Effect increases.
Spell Master.png Spell Master Skill DMG ++++. Basic Attack DMG ↓↓↓
Spell Master.png Spell Master+ Skill DMG ++++. Basic Attack DMG ↓↓↓. Effect increases.
Royal Crown.png Royal Crown ATK, DEF, HP ++ ~ 15% Stats Increase
Royal Crown.png Royal Crown+ ATK, DEF, HP +++ ~25% Stats Increase
Doubled ATK.png Doubled ATK For 1st round after battle starts, ATK doubles.
Doubled ATK.png Doubled ATK+ After the battle has lasted 1>2 round, double your ATK.
Critical Dodge.png Critical Dodge When HP <30%, Dodge ++
Critical Dodge.png Critical Dodge+ When HP <30%, Dodge +++. Effect increases
Critical Shield.png Critical Shield When HP drops to <30% or lower for the first time, gain a shield.
Critical Shield.png Critical Shield+ When HP drops to <30% or lower for the first time, gain a shield. Shield value increases.
Dual Hits.png Dual Hits Effects triggered by Hits count can be triggered 2 times. x2 Effect on skills that require Hits Number like Hits Recovery.pngHits Recovery or Hits Bolt.pngHits Bolt
HP.png Huge HP Max HP +++
ATK.png Huge ATK Max ATK +++
DEF.png Huge DEF Max DEF +++

Mythic[edit | edit source]

List of Mythic Skills
Icon Skill Name Skill Description Notes / Details
Combo Dagger.png Combo Dagger Throw 2 Daggers in a row.
War Veteran.png War Veteran Each round, ATK Increases. Gives 15% ATK flat increment per round
Battle-Hardened.png Battle-Hardened Each round, DMG Reduction +.
Trinity Force.png Trinity Force Critical Rate +, Combo Rate +, Counter Rate +.
Revive.png Revive Revive after your first death. Effective only once.
Golden Egg.png Golden Egg ATK and DEF +5% after each battle, up to 10 uses. Only obtained via "Steal the Bird's Egg 50% Combat"
Magic Spear.png Magic Spear The Light Spear becomes a Magic Spear, greatly increasing damage and triggering a Flame Wave.
Pyromancer.png Pyromancer Burning has unlimited stack count but reduced DMG.
Firecracker.png Firecracker In the first round, launch firecrackers to Stun enemies
Deadly Spikes.png Deadly Spikes Increase freeze chance for Icy Spike
Super Sword Chi.png Super Sword Chi Sword Chi becomes Super Sword Chi Sword of chi DMG change up to 140% ATK
Super Bolt.png Super Bolt Bolt has a chance to become Super Bolt Increases Bolt DMG.
Heat Explosion.png Heat Explosion Burning DMG +200%, but duration -2 rounds.
Counter Soul.png Counter Soul Counter Rate increases, recover HP when <50% HP during counterattack.
Indestructible.png Indestructible DMG Reduction +++, DMG ↓↓↓
Glass Cannon.png Glass Cannon When HP <30%, DMG ++++, received DMG +++, and kill enemies to recover HP
Combo Spirit.png Combo Spirit Combo Rate ++, can combo up to 2 times. DMG ↓
Rage Combo.png Rage Combo Rage Skill can be cast 2 times. DMG ↓
Werewolf.png Werewolf! Combo DMG, Counter DMG +++++, Skill DMG ↓↓↓↓
Wizard.png Wizard! Skill DMG +++++, Combo Rate, Counter Rate ↓↓↓↓
Tamer.png Tamer! Pet DMG +++++, Critical Rate ↓↓↓↓
Vampire.png Vampire! Lifesteal Rate, Lifesteal Effect +++++, Skill DMG ↓↓↓↓
Orc.png Orc! Critical Rate, Critical DMG +++++. but cannot regain Rage.
Super Life.png Super Life HP +++++, and HP is fully restored
ATK.png Super ATK ATK +++++
DEF.png Super DEF DEF +++++

Immortal[edit | edit source]

Immortal Skills are skills acquired from Major Fortune Angel Power and Spawn of Evil.

List of Immortal Skills
Icon Skill Name Skill Description Notes / Details
Spawn of Evil.png Spawn of Evil When HP first <50%, gain protection of Spawn of Evil lasting until the end of battle. Increased DMG

(No one knows specifically) and Poison upon Basic ATK

Angel Power.png Angel Power At the start of battle, gain protection of Angel for 6 rounds. Lifesteal & Summon 1 Light Spear upon Basic ATK
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