Skills
From Capybara Go! Wiki and Guides
Skills improve Capybara combat capabilities and rewarded on level up or during adventure events.
There are various ways how you can obtain skills based on your luck and the game mode you are playing.
Adventure mode:
- Level Up will offer you an option to pick 1 of 3 skills
- Forest Sprite will exchange a skill choice option for a sacrifice of either -7% max Hp or Atk
- Taking out Elite enemy will reward you with a Golden Chest that will let you pick 1 of 3 Mythic Skills
- Making a Pact with a Demon will allow you to get 1 Legendary skill for losing Max HP
Guild Raid Boss fight:
- You will be able to pick 2 out of 5 skills 5 times before the boss fight
Visit Skills Tier List and Priority Guide for extended skill analysis and Stats and Effects for various effects explanations.
Skills List[edit | edit source]
Here you can find the list of all available Capybara Go! Skills
Common[edit | edit source]
Icon | Skill Name | Skill Description | Notes / Details |
---|---|---|---|
Dagger | Fires 1 Dagger every 2 rounds. | Dagger Deals 45% of ATK | |
Dagger + | Shoots 2 Daggers every 2 turns. | Dagger Deals 45% of ATK | |
Healing Dagger | For every 2 rounds, throw 1 Dagger. All Daggers have a chance to restore HP | Restores 3% of HP on trigger | |
Healing Dagger+ | For every 2 rounds, throw 1 Dagger. All Daggers have a chance to restore HP. Chance Increase | Restores 3% of HP on trigger | |
Rage Dagger | For every 2 rounds, throw 1 Dagger. All Daggers have a chance to increase Rage | 25 Rage Increase on trigger | |
Rage Dagger+ | For every 2 rounds, throw 1 Dagger. All Daggers have a chance to increase Rage. Chance Increase | 25 Rage Increase on trigger | |
Bolt Dagger | For every 2 rounds, throw 1 Dagger. All Daggers have a chance to Trigger Lightning Bolt | Lightning Bolt deals 30% of ATK | |
Bolt Dagger+ | For every 2 rounds, throw 1 Dagger. All Daggers have a chance to Trigger Lightning Bolt. Chance Increase | Lightning Bolt deals 30% of ATK | |
Poison Dagger | For every 2 rounds, throw 1 Dagger. All Daggers have a chance to Poison Enemies | Poison deals 20% of ATK | |
Poison Dagger+ | For every 2 rounds, throw 1 Dagger. All Daggers have a chance to Poison Enemies. Chance Increase | Poison deals 20% of ATK | |
Enhanced Rage Skill | Rage Skill DMG + | Rage Skill DMG +30% | |
Enhanced Rage Skill+ | Rage Skill DMG ++. Effect Increases | Rage Skill DMG +30% | |
Rage Heal | Using Rage Skill restores a bit of HP | Restores 5% HP | |
Rage Heal+ | Recover HP when unleashing Rage Skill. HP restore increases | Restores 8% HP | |
Rage Attack Sword Chi | Using Rage Skill also triggers Sword Chi | Sword Chi deals 70% of ATK | |
Rage Fire Strike | When releasing a Rage Skill, triggers 2 flame waves, with a chance to cause the enemy to burn | Burning deals 20% of ATK | |
Rage Icy Spikes | Using Rage Skills also triggers Icy Spikes, which has a small chance to freeze enemies | Icy Spikes deals 30% of ATK | |
Rage Bolt | Trigger 2 lightning bolt upon Rage Skill activation | Lightning Bolt deals 30% of ATK | |
Rage Bolt+ | Casting Rage Skill releases 2 > 3 Lightning bolts | Lightning Bolt deals 30% of ATK | |
Hits Recovery | When Hits reach 3, restore HP | Restores 3% HP | |
Hits Recovery+ | When Hits reach 3>2, recover HP | Restores 5% HP | |
Critical Recovery | When HP first <30%, each round recover 10% HP, lasts 3 rounds | ||
Critical Recovery+ | When HP first <30%, each round recover 15% HP, lasts 3 rounds. HP restore increases. | ||
Enhanced Recovery Enhance | HP Recovery + | Recovers +2% HP | |
Enhanced Recovery Enhance+ | HP Recovery ++. Effect increases | Recovers +3.5% HP | |
Hardened | DMG Reduction + | DMG Reduction 25% | |
Hardened+ | DMG Reduction ++ | DMG Reduction 40% | |
Round Light Spear | Summon 3 Light Spears at the start of the battle | Light Spear deals 30% of ATK | |
Round Light Spear+ | Summon 5 Light Spears at the start of the battle | Light Spear deals 30% of ATK | |
Round Light Spear | Summon 1 Light Spear each turn | Light Spear deals 30% of ATK | |
Round Light Spear+ | Summon 2 Light Spear each turn | Light Spear deals 30% of ATK | |
Counter Light Spear | Summon 1 Light Spear on Counter | Light Spear deals 30% of ATK | |
Counter Light Spear+ | Summon 2 Light Spear on Counter | Light Spear deals 30% of ATK | |
Light Spear Flame Strike | Light Strike DMG++, triggers Flame Strike | ||
Light Spear Mastery | Light Strike DMG +60%, Damage -10%. | ||
Rage Light Spear | Summon 2 Light Spears when using a rage skill | Light Spear deals 30% of ATK | |
Rage Light Spear+ | Summon 3 Light Spears when using a rage skill | Light Spear deals 30% of ATK | |
Light Spear Shield | Light Spear has a chance to gain a shield. | ||
Rage Shield | Gain Shield when unleashing Rage Skill | Shield Value 10% of HP | |
Rage Shield+ | Gain Shield when unleashing Rage Skill. Shield value increases. | Shield Value 10% of HP | |
Basic Attack Shield | Basic Attack has a chance to gain Shield | Shield Value 5% of HP | |
Basic Attack Shield+ | Basic Attack has a chance to gain Shield. Shield value increases. | Shield Value 5% of HP | |
Round Bolt | Trigger 1 lightning bolt per round. | Lightning Bolt deals 30% of ATK | |
Round Bolt+ | Trigger 1>2 lightning bolt per round. | Lightning Bolt deals 30% of ATK | |
Round Fire Strike | Each round triggers 1 Fire Strike, which has a chance to inflict Burn. | Burning deals 20% of ATK | |
Flames From Above | At the start of battle, trigger 3 Fire Strike, which have a chance to inflict Burn. | Burning deals 20% of ATK | |
Lightning From Above | When battle starts, cast 3 lightning Bolts. | Lightning Bolt deals 30% of ATK | |
Lightning From Above+ | When battle starts, cast 3>5 lightning Bolts. | Lightning Bolt deals 30% of ATK | |
Hits Icy Spike | When Hits reach 5, trigger Icy Spikes. | Icy Spikes deals 30% of ATK | |
Hits Icy Spike+ | When Hits reach 5>4, trigger Icy Spikes. | Icy Spikes deals 30% of ATK | |
Hits Bolt | When Hits reach 4, trigger Lightning Bolt. | Lightning Bolt deals 30% of ATK | |
Hits Bolt+ | When Hits reach 3, trigger Lightning Bolt. | Lightning Bolt deals 30% of ATK | |
Thunderbolt | At round 5, release 5 lightning Bolts | Lightning Bolt deals 30% of ATK | |
Thunderbolt+ | Starting from round 5, release 5 lightning Bolts per round. | Lightning Bolt deals 30% of ATK | |
Resilience | Has a chance to restore HP after an action. | Restores +3% HP | |
Tenacity+ | Has a chance to restore HP after an action. Chance increase | Restores +3% HP | |
Critical Frenzy | When HP <50%, ATK, DEF ++ | ||
Critical Frenzy+ | When HP <50%, ATK, DEF +++ | ||
Dodge | Dodge + | ||
Dodge+ | Dodge ++. Chance increases | ||
Enhanced Counterattack | Counter DMG + | +25% Counter DMG | |
Enhanced Counterattack+ | Counter DMG ++. Effect Increases. | +45% Counter DMG | |
Counter Rate | Counter Rate + | ||
Counter Rate+ | Counter Rate ++. Chance increases. | ||
Swift Revenge | Round 1, counter Rate +100% | ||
Swift Revenge+ | For the first 1>2 rounds, counter Rate +100% | ||
Fire Guard | Have a chance to trigger Fire Strike when attacked that has a chance to Burn enemies | Burning deals 20% of ATK | |
Fire Guard+ | Have a chance to trigger Fire Strike when attacked that has a chance to Burn enemies. Chance increases | Burning deals 20% of ATK | |
Basic Attack Icy Spikes | Basic Attacks have a chance to trigger Icy Spikes that has a small chance to freeze enemies | Icy Spikes deals 30% of ATK | |
Basic Attack Icy Spikes+ | Basic Attacks have a chance to trigger Icy Spikes that has a small chance to freeze enemies. Chances increase | Icy Spikes deals 30% of ATK | |
Poisoned Weapon | Attacks have a chance to Poison enemies. | Poison deals 20% of ATK | |
Poisoned Weapon | ATK causes enemies to gain 2 stacks of poison. | Poison deals 20% of ATK | |
Basic Attack Sword Chi | Basic Attacks have a chance to trigger Sword Chi | Sword Chi deals 70% of ATK | |
Basic Attack Sword Chi+ | Basic Attacks have a chance to trigger Sword Chi. Chance increases | Sword Chi deals 70% of ATK | |
Basic Attack Bolt | Basic Attacks have a chance to trigger 2 Lightning Bolts | Lightning Bolt deals 30% of ATK | |
Basic Attack Bolt+ | Basic Attacks have a chance to trigger 2 Lightning Bolts. Chance increases | Lightning Bolt deals 30% of ATK | |
Enhanced Basic Attack | Basic Attack DMG + | +25% Basic Attack | |
Enhanced Basic Attack+ | Basic Attack DMG ++. Effect increases | +40% Basic Attack | |
Lifesteal | Attacks have a chance to Lifesteal | Lifesteal is 10% of basic or rage DMG | |
Lifesteal+ | Attacks have a chance to Lifesteal. Chance increases | Lifesteal is 10% of basic or rage DMG | |
Heavy Attack | Basic Attack Crit Rate + | ||
Heavy Attack+ | Basic Attack Crit Rate ++. Chance increases | ||
Combo | Basic Attack Combo Rate + | ||
Combo+ | Basic Attack Combo Rate ++. Chance increases | ||
Enhanced Combo | Combo DMG + | +25% Combo DMG | |
Enhanced Combo | Combo DMG ++. Effect increases | +40% Combo DMG | |
Ghostly Fuse | DMG to burning targets + | +20% DMG to burning enemies | |
Ghostly Fuse+ | DMG to burning targets ++. Effect increases | +35% DMG to burning enemies | |
Killing Freeze | Icy Spike increases DMG received by the enemy + | +15% DMG after Icy Spike hit on enemy. Non-stackable. | |
Killing Freeze+ | Icy Spike increases DMG received by the enemy ++. Effect increases | +25% DMG after Icy Spike hit on enemy. Non-stackable. | |
Frostbite | Icy Spike reduces enemy ATK - | 20% Enemy ATK reduction after Icy Spike hit. Non-stackable. | |
Frostbite+ | Icy Spike reduces enemy ATK --. Effect increases | 35% Enemy ATK reduction after Icy Spike hit. Non-stackable. | |
Battle Cry | At the start of battle, Rage +50 | ||
Battle Cry+ | At the start of battle, gain +50>+100 Rage | ||
HP | Max HP + | Max HP 15% | |
ATK | ATK + | ATK 15% | |
DEF | DEF + | DEF 30% |
Legendary[edit | edit source]
Icon | Skill Name | Skill Description | Notes / Details |
---|---|---|---|
Smelly Dagger | Dagger upgrades to be Smelly, exploding on hit. DMG +150%, but no other effects. | Disables Dagger effects, adds damage and AOE to daggers. | |
Smelly Dagger+ | Dagger upgrades to be Smelly, exploding on hit. DMG +200%, but no other effects. DMG Increases | Disables Dagger effects, adds damage and AOE to daggers. | |
Dagger Mastery | Dagger DMG +60%. DMG -10%. | ||
Dagger Mastery+ | Dagger DMG +90%. DMG -15%. Effect increases | ||
Dagger Proficiency | Dagger DMG Increases within the same round. | ||
Dagger Proficiency+ | Dagger DMG Increases within the same round. Effect increases | ||
Dagger Cooldown | All Daggers cooldown reduces by 1 round. Minimum: 1 round. | ||
Combo Mastery | Combo Rate ++, ATK + during combos, stackable, lasts until end of battle. | Gives 10% ATK flat increment per combo hit | |
Combo Mastery+ | Combo Rate ++, ATK ++ during combos, stackable, lasts until end of battle. | Gives 15% ATK flat increment per combo hit | |
Counter Mastery | Counter Rate ++, Lifesteal Rate + during counters, stackable, lasts until end of battle. | ||
Counter Mastery+ | Counter Rate ++, Lifesteal ++ during counters, stackable, lasts until end of battle. | ||
Crit Mastery | Basic Attack Critical Rate ++, Critical DMG + on crits, stackable, lasts until end of battle. | ||
Crit Mastery+ | Basic Attack Critical Rate ++, Critical DMG ++ on crits, stackable, lasts until end of battle. | ||
Rage Mastery | Rage Skill DMG +100%, Each time Rage Skill is used, -25%. | First Rage Attack Damage +100%, Every next Rage attack will do -25% Damage, can go below Skill bonus, making rage attacks weaker in the later rounds. | |
Rage Mastery+ | Rage Skill DMG +150%, Each time Rage Skill is used, -30%. Effect increases. | First Rage Attack Damage +150%, Every next Rage attack will do -30% Damage, can go below Skill bonus, making rage attacks weaker in the later rounds. | |
Burning Proficiency | Burning DMG +60%, DMG -10%. | ||
Burning Proficiency+ | Burning DMG +90%, DMG -15%. Effect increases | ||
Triple Blasts | Fire Strike triggers 3,stacks of burning. | ||
Multiple Mastery+ | Fire Strike triggers 3>4,stacks of burning. | ||
Magical Flames | Fire Strike chance to trigger burn + | ||
Magical Flames+ | Fire Strike chance to trigger burn ++. Chance increases | ||
Shock Discharge | Reduce enemy Rage by 50 upon triggering 9 lightning bolts | ||
Shock Discharge+ | Reduce enemy Rage by 50 upon triggering 7 lightning bolts | ||
Thunderstorm | Lightning has a chance to trigger Thunderstorm when it hits a target. | Thunderstorm adds
| |
Thunderstorm+ | Lightning has a chance to trigger Thunderstorm when it hits a target. Thunderstorm DMG increases | Increases Thunderstorm DMG by | |
Bolt Mastery | Lightning Bolt DMG +60%, DMG -10%. | ||
Bolt Mastery+ | Lightning Bolt DMG +90%, DMG -15%. Effect increases | ||
Multiple Bolt | Lightning bolts can trigger an additional 1 time. DMG -10%. | ||
Multiple Bolt+ | Lightning bolts can trigger an additional 1>2 time. DMG -15%. | ||
Alchemist | Dmg to poisoned targets +30%. | ||
Alchemist+ | Dmg to poisoned targets +45%. Effect increases. | ||
Frozen Touch | Icy Spike triggers once every 2 rounds, with a small chance to instantly kill weak enemies | Any Ice Spike can trigger it, like Ice Wind Fox's Skill | |
Frozen Touch+ | Icy Spike triggers once every 2 rounds, with a chance to instantly kill weak enemies | Increased Chance | |
Recovery Sword Chi | For each enemy hit by Sword Chi, restore HP. | Restores 3% of HP | |
Recovery Sword Chi+ | For each enemy hit by Sword Chi, restore HP. Recovery increases. | ||
Shrink Spell | ATK has chance to shrink enemies. | Shrinked Enemies do less DMG. | |
Rage Proficiency | Basic Attack additionally restores 25 Rage. Basic Attack DMG ↓↓ | ||
Rage Proficiency+ | Basic Attack restore extra Rage | ||
Berserker | Basic Attack DMG ++++. Skill DMG ↓↓↓ | ||
Berserker+ | Basic Attack DMG ++++. Skill DMG ↓↓↓. Effect increases. | ||
Tyrant | ATK ++++. Max HP ↓↓ | ||
Tyrant+ | ATK +++++. Max HP ↓↓↓. Effect increases. | ||
Spell Master | Skill DMG ++++. Basic Attack DMG ↓↓↓ | ||
Spell Master+ | Skill DMG ++++. Basic Attack DMG ↓↓↓. Effect increases. | ||
Royal Crown | ATK, DEF, HP ++ | ~ 15% Stats Increase | |
Royal Crown+ | ATK, DEF, HP +++ | ~25% Stats Increase | |
Doubled ATK | For 1st round after battle starts, ATK doubles. | ||
Doubled ATK+ | After the battle has lasted 1>2 round, double your ATK. | ||
Critical Dodge | When HP <30%, Dodge ++ | ||
Critical Dodge+ | When HP <30%, Dodge +++. Effect increases | ||
Critical Shield | When HP drops to <30% or lower for the first time, gain a shield. | ||
Critical Shield+ | When HP drops to <30% or lower for the first time, gain a shield. Shield value increases. | ||
Dual Hits | Effects triggered by Hits count can be triggered 2 times. | x2 Effect on skills that require Hits Number like Hits Recovery or Hits Bolt | |
Huge HP | Max HP +++ | ||
Huge ATK | Max ATK +++ | ||
Huge DEF | Max DEF +++ |
Mythic[edit | edit source]
Icon | Skill Name | Skill Description | Notes / Details |
---|---|---|---|
Combo Dagger | Throw 2 Daggers in a row. | ||
War Veteran | Each round, ATK Increases. | Gives 15% ATK flat increment per round | |
Battle-Hardened | Each round, DMG Reduction +. | ||
Trinity Force | Critical Rate +, Combo Rate +, Counter Rate +. | ||
Revive | Revive after your first death. Effective only once. | ||
Golden Egg | ATK and DEF +5% after each battle, up to 10 uses. | Only obtained via "Steal the Bird's Egg 50% Combat" | |
Magic Spear | The Light Spear becomes a Magic Spear, greatly increasing damage and triggering a Flame Wave. | ||
Pyromancer | Burning has unlimited stack count but reduced DMG. | ||
Firecracker | In the first round, launch firecrackers to Stun enemies | ||
Deadly Spikes | Increase freeze chance for Icy Spike | ||
Super Sword Chi | Sword Chi becomes Super Sword Chi | Sword of chi DMG change up to 140% ATK | |
Super Bolt | Bolt has a chance to become Super Bolt | Increases Bolt DMG. | |
Heat Explosion | Burning DMG +200%, but duration -2 rounds. | ||
Counter Soul | Counter Rate increases, recover HP when <50% HP during counterattack. | ||
Indestructible | DMG Reduction +++, DMG ↓↓↓ | ||
Glass Cannon | When HP <30%, DMG ++++, received DMG +++, and kill enemies to recover HP | ||
Combo Spirit | Combo Rate ++, can combo up to 2 times. DMG ↓ | ||
Rage Combo | Rage Skill can be cast 2 times. DMG ↓ | ||
Werewolf! | Combo DMG, Counter DMG +++++, Skill DMG ↓↓↓↓ | ||
Wizard! | Skill DMG +++++, Combo Rate, Counter Rate ↓↓↓↓ | ||
Tamer! | Pet DMG +++++, Critical Rate ↓↓↓↓ | ||
Vampire! | Lifesteal Rate, Lifesteal Effect +++++, Skill DMG ↓↓↓↓ | ||
Orc! | Critical Rate, Critical DMG +++++. but cannot regain Rage. | ||
Super Life | HP +++++, and HP is fully restored | ||
Super ATK | ATK +++++ | ||
Super DEF | DEF +++++ |
Immortal[edit | edit source]
Immortal Skills are skills acquired from Major Fortune Angel Power and Spawn of Evil.
Icon | Skill Name | Skill Description | Notes / Details |
---|---|---|---|
Spawn of Evil | When HP first <50%, gain protection of Spawn of Evil lasting until the end of battle. | Increased DMG
(No one knows specifically) and Poison upon Basic ATK | |
Angel Power | At the start of battle, gain protection of Angel for 6 rounds. | Lifesteal & Summon 1 Light Spear upon Basic ATK |
Capybara Go! navigation | |
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Guides | All Guides • Ultimate Beginners Guide • Gem Earning and Spending Guide • Skills Tier List and Priority |
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