Pets
Pets help Capybara in the fight and provide additional stats and bonuses. They can be acquired through hatching Pet Eggs in the Pets tab.
Duplicate pets can be used to upgrade (enhance) pets.
Owned pets can be deployed. The stats and passive effects of deployed pets will be added to the Capybara hero. At first you can only deploy 1 pet, but you can deploy additional pets at lvl 4 and lvl 9 Pet Draw Summon Level. You get Upgrade Effects bonuses of all your owned pets though.
Pets will have different basic attributes based on the rarity, higher rarity pets will be stronger:
Rarity | HP | ATK | DEF |
---|---|---|---|
Common | 40 | 10 | 2 |
Great | 80 | 20 | 5 |
Rare | 160 | 40 | 10 |
Epic | 240 | 60 | 15 |
Legendary | 400 | 100 | 25 |
Mythic | 720 | 180 | 45 |
Immortal | 1200 | 300 | 75 |
Pet Summoning[edit | edit source]
Pets can be summoned using the Pet Eggs. As you summon pets the summon level will increase and will increase the chance of getting higher rarity pets.
30 Total Summons to Unlock Great Pets
130 Total Summons to Unlock Rare Pets
370 Total Summons to Unlock Epic Pets
1570 Total Summons to Unlock Legendary Pets
5470 Total Summons to Unlock Mythic Pets
21270 Total Summons to Unlock Immortal Pets
(You have to get Freya and
Piggy from
Capy Gacha before being able to summon them with eggs)
Tier | Summons to lvl up | Common | Great | Rare | Epic | Legendary | Mythic | Immortal |
---|---|---|---|---|---|---|---|---|
Lv.1 | 30 | 100% | 0% | 0% | 0% | 0% | 0% | 0% |
Lv.2 | 100 | 80% | 20% | 0% | 0% | 0% | 0% | 0% |
Lv.3 | 240 | 60% | 30% | 10% | 0% | 0% | 0% | 0% |
Lv.4 | 450 | 50% | 33% | 15% | 2% | 0% | 0% | 0% |
Lv.5 | 750 | 45% | 35% | 17% | 3% | 0% | 0% | 0% |
Lv.6 | 1500 | 40% | 33% | 22% | 4% | 1% | 0% | 0% |
Lv.7 | 2400 | 35% | 30% | 28.4% | 5% | 1.6% | 0% | 0% |
Lv.8 | 3600 | 30% | 25% | 36.4% | 6% | 2.4% | 0.2% | 0% |
Lv.9 | 5000 | 25% | 25% | 38.4% | 8% | 3.2% | 0.4% | 0% |
Lv.10 | 7200 | 25% | 25% | 35.4% | 10% | 4% | 0.6% | 0% |
Lv.11 | 9600 | 24% | 24% | 34.35% | 12% | 4.8% | 0.8% | 0.05% |
Lv.12 | 13500 | 24% | 24% | 31.3% | 14% | 5.6% | 1% | 0.1% |
Lv.13 | 20000 | 24% | 24% | 28.25% | 16% | 6.4% | 1.2% | 0.15% |
Lv.14 | 36000 | 24% | 24% | 25.2% | 18% | 7.2% | 1.4% | 0.2% |
Lv.15 | Max Level | 24% | 24% | 22.15% | 20% | 8% | 1.6% | 0.25% |
Pet Enhance[edit | edit source]
Enhancing Pets will increase their level, that will increase their Stats and Battle Skill on specific level milestones.
Enhancing (leveling up) Pets consume Pet Food and it will get more expensive with each level and scale more with higher rarity pets.
You will also need copies of the same Pets in order to enhance them. It works differently for different pet rarities though. Common, Great, Rare, Epic and Legendary pets consume their copies on each level up, with Common consuming more of them per level up. Mythic and Immortal pets can be leveled up to lvl 10 without using any of their copies by spending only Pet Food, afterwards you will still require additional Pet copies to lvl up.
Pets also give Upgrade Effects when leveled up without being equipped. Upgrade Effects are awarded every 5 levels, giving ATK, HP, DEF and higher Pet Skill Level. Common, Great, Rare, Epic, Legendary, Mythic and Immortal Pets give 3/3/4/4/5/5/6% Stat increase per Upgrade Effect milestone.
Pet Build[edit | edit source]
Pet build is unlocked 10 days after the start of the server and allows to gain additional passive stat bonuses to your Pets. Stat bonuses are active only on equipped pets.
You can build (reroll) passive stats using 200 Spirit Stones per roll.
Ever Stone is used to lock Passive Stats that you want to keep during the roll.
As you consume Spirit Stones you will get Build levels, that will increase the number of passive stats pet can have and increase the rarity of the stats that appear upon building.
Pet Build Level | ![]() |
Common Stat | Great Stat | Rare Stat | Epic Stat | Legendary Stat | Mythic Stat | Immortal Stat |
---|---|---|---|---|---|---|---|---|
1 | 2000 | |||||||
2 | 4000 | 15% | 40% | 30% | 15% | 0% | 0% | 0% |
3 | 6000 | 0% | 30% | 40% | 20% | 10% | 0% | 0% |
4 | 24000 | 0% | 0% | 38% | 40% | 20% | 2% | 0% |
5 | 56000 | 0% | 0% | 0% | 50% | 45% | 5% | 0% |
6 | 180000 | 0% | 0% | 0% | 33% | 35% | 30% | 2% |
7 | 420000 | 0% | 0% | 0% | 0% | 50% | 45% | 5% |
Pet List[edit | edit source]
Here you can find full list of Pets available in Capybara Go! with their skills
Icon | Name | Rarity | Battle Skill Lvl(1 (pet lvl1+)/2 (pet lvl20+)/3 (pet lvl40+)/4 (pet lvl60+)/5 (pet lvl80+)) |
---|---|---|---|
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Little Parrot | Common | Cast skill after every 3 rounds and increase hero ATK by 5/5.5/6/6.5/7%. Max 5 stacks. |
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Slime Baby | Common | Cast skill after every 4 rounds and deal 40/45/50/55/60% of hero's ATK as Skill DMG. |
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Sprout Shroom | Common | Cast skill after every 4 rounds and deal 40/45/50/55/60% of hero's ATK as Basic DMG. |
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Green Leaf Frog | Great | Cast skill after every 4 rounds and deal 42/49/56/63/70% of hero's ATK as DMG, with 42/49/56/63/70% chance to Poison them. |
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Little Orange | Great | Cast skill after every 4 rounds and deal 42/44/52/57/63% of hero's ATK as DMG, with 15/17/19/21/23% chance to Stun them for 1 round. |
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Ms. Shroom | Great | Cast Skill after every 4 rounds and restore 5/6/7/8/9% of lost HP. |
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Canary | Rare | Cast Skill after every 5 rounds and deals 140/160/180/200/220% of hero's ATK as DMG. |
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Beetle | Rare | Cast Skill after every 4 rounds and deals 80/90/100/110/120% of hero's ATK as DMG. Increase hero DEF by 10/11/12/13/15% for 1 round. |
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Minotaur | Rare | Cast Skill after every 4 rounds and deals 80/90/100/110/120% of hero's ATK as DMG. Increase hero ATK by 15 ? (probably 10)/11/12/13/15% for 1 round. |
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Pinky | Rare | Cast Skill after every 4 rounds and deal 80/90/100/110/120% of hero's ATK as DMG. Increase DMG taken by targets by 5/5.5/6/6.5/7% for 1 round. |
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Venom Shroom | Rare | Cast Skill after every 4 rounds and deals 80/90/100/110/120% of hero's ATK as DMG, with 40/47/52/57/63% chance to Poison them. |
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Chomper | Epic | Cast Skill after every 3 rounds and deals 120/135/150/165/180% of hero's ATK as DMG, with 50/56/62/68/75% chance to Poison them. |
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Ice Shroom | Epic | Cast Skill after every 4 rounds and deals 160/180/200/220/240% of hero's ATK as DMG. Grants hero a Shield with 10/11/12/13/15% Max HP. |
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Snowy | Epic | Cast Skill after every 4 rounds and deals 160/180/200/220/240% of hero's ATK as Ice DMG, with 25/29/33/37/41% chance to Freeze them for 1 round. |
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Falcon | Epic | Cast after 3 rounds into battle. Deals 300/340/380/420/450% of hero's ATK as DMG. CD: 5 rounds. |
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Flame Fox | Legendary | Cast Skill after every 3 rounds and deals 180/200/220/240/260% of hero's ATK as DMG. Burn them for 2 rounds. |
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Monopoly | Legendary | Cast Skill after every 2 rounds and deals 120/135/150/165/180% of hero's ATK as DMG. Increase DMG taken by targets by 10/12/14/16/18% for 1 round. |
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Little Elle | Legendary | Cast Skill after every 3 rounds and deals 120/135/150/165/180% of hero's ATK as DMG. Restore HP equal to 70/80/90/100/110% of hero's ATK. |
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Ice Wind Fox | Legendary | Cast Skill after every 3 rounds and deals 180/200/220/240/260% of hero's ATK as DMG, with 40/45/50/55/60% chance to Freeze them for 1 round. |
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Glazed Shroom | Legendary | Cast Skill after every 3 rounds and deals 180/200/220/240/260% of hero's ATK as DMG. Increase hero Skill DMG by 15/19/23/27/31% for 2 rounds. |
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Cactus Fighter | Legendary | Cast Skill after every 3 rounds and deals 400/450/500/550/600% of hero's ATK as DMG. CD: 5 rounds. |
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Flash | Mythic | Cast Skill after every 2 rounds and deals 160/180/200/220/240% of hero's ATK as Bolt Lightning DMG plus additional 6/6.5/7/7.5/8% of the target's current HP. |
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Baby Dragon | Mythic | Cast Skill after every 2 rounds and deals 160/180/200/220/240% of hero's ATK as a Fire DMG. Burn them for 3 rounds. |
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Slime King | Mythic | Cast Skill after every 2 rounds and deals 160/180/200/220/240% of hero's ATK as DMG and increases Combo and Counter by 8/8.5/9/9.5/10%. Max 3 stacks, until battle ends. |
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Purple Demon Fox | Mythic | Cast Skill after every 2 rounds and deals 160/180/200/220/240% of hero's ATK as DMG. Increase DMG taken by targets by 15/18.5/22/26/30% for 1 round. |
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Unicorn | Mythic | Every 2 rounds, release a skill to deal 160/180/200/220/240% of hero's ATK as DMG and increases CRIT by 8/8.5/9/9.5/10%. Max 3 stacks, until battle ends. |
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Elsa | Immortal | Cast Skill after every 1 round and deals 100/110/120/130/140% of hero's ATK as DMG, reducing the target's ATK by 5/5.5/6/6.5/7%, while increasing DMG taken by targets by 10/12.5/15/17.5/20%. Max 3 stacks, until battle ends. |
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Freya | Immortal | Cast Skill after every 2 rounds and deals 200/220/240/260/280% of hero's ATK as Skill DMG. Increase hero's Skill Crit Rate by 8/8.5/9/9.5/10% and Skill DMG by 15/17.5/20/22.5/25%. Max 3 stacks, until battle ends. |
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Piggy | Immortal | Cast Skill after every 2 rounds and deals 200/220/240/260/280% of hero's ATK as Combo DMG and gain 2 rounds of Bounty. [Bounty] Increased ATK (15%) and Lifesteal (15% rate) when Bounty is active. |
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Susu | Immortal | Releases a skill every 2 turns, dealing 50/55/60/65/70% fire damage of the main character's ATK 4 times, causing burn and poison. Increases the main character's frie, electric, and ice damage by 15/17.5/20/22.5/25%, stacking up to 3 times and lasting until the battle ends. |
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Useful Pages | Reward Codes • Collection of game Tips • Encounters |
Guides | All Guides • Ultimate Beginners Guide • Gem Earning and Spending Guide • Skills Tier List and Priority • Real Money Spending P2W Guide |
Builds | Whisperer Build • Angel Bow Build • Skysplitter Build |