Stats and Effects
Capybara Go! have a lot of various stats that can affect the character performance. This article will contain all the available stats and explain their effects on your hero and the enemies, as well as any additional mechanics that can be related to that stat.
Character Stats[edit | edit source]
ATK. The base from which damage is calculated. Comes from Equipment upgrades, flat stats from Collectibles, Talents and Inheritance.
Attacks can be either Basic Attacks (weapon attacks) or Skill Damage (everything else).
Basic Attacks. Basic attacks include Normal attacks, Combo attacks, Counter Attacks and Criticals. Damage modifiers will affect only those types of attacks.
Skill Damage. Rage (ultimate) Skill, Daggers, Lightning, Burn, Ice and Freeze, Sword Chi are all considered Skill Damage attacks.
Rough Guideline on how "Skill Damage" is calculated:
Base atk = 10m
For every 100% skill damage, lightning damage + 1.8m flat
For every 100% skill damage, dagger damage + 2.7m flat
Base DEF. Base Defense value. It's being used to calculate incoming damage. Comes from Equipment upgrades, flat stats from Collectibles, Talents and inheritance
Base HP. Base HP value. Comes from Equipment upgrades, flat stats from Collectibles, Talents and inheritance
Those character stats are set in the beginning of the run and based on several multipliers that are listed below.
Advanced Stats[edit | edit source]
HP%. Bonus stat: Comes from Pets level 5,10,15 etc, Collectibles set bonus, Mounts upgrade, Artifacts upgrade. DEF%. Bonus stat: Comes from Pets level 5,10,15 etc, Collectibles set bonus, Mounts upgrade, Artifacts upgrade. ATK%. Bonus stat: Comes from Pets level 5,10,15 etc, Collectibles set bonus, Mounts upgrade, Artifacts upgrade.
Crit Rate. Chance to do a critical strike
Weapon Crit Rate
Basic Crit Rate
Skill Crit Rate
Combo Rate. Chance to do additonal Basic Attack during the player attack.
Counter Rate. Chance to do Basic Attack when player is attacked.
Dodge Rate. Chance to evade enemy attack.
Ignore Crit Rate. Lowers enemy Crit Rate by this amount.
Ignore Combo Rate. Lowers enemy Combo Rate by this amount.
Ignore Counter Rate. Lowers enemy Counter Rate by this amount.
Ignore Dodge Rate. Lowers enemy Dodge Rate by this amount.
DMG Increase. Damage Multiplier
DMG Reduction. Lower incoming damage. For details check Damage Reduction section.
Crit DMG. Multiplier to the Damage on critical strike
Crit DMG Reduction. Lowers the Damage from enemy Critical Stike
Combo DMG. Multiplier to a Combo Attacks DMG
Combo DMG Reduction. Lowers the Damage from enemy Combo Attacks
Counter DMG. Multiplier to a Counter Attacks DMG
Counter DMG Reduction. Lowers the Damage from enemy Counter Attacks
Basic ATK DMG. Increases Basic Attacks DMG.
Basic ATK DMG Reduction. Lowers the Damage from enemy Basic Attacks. For details check Damage Reduction section.
Skill ATK DMG. Increases Skill Attacks DMG.
Skill ATK DMG Reduction. Lowers the Damage from enemy Skill Attacks. For details check Damage Reduction section.
Pet ATK DMG. Increases Pet Attacks DMG.
Pet ATK DMG Reduction. Lowers the Damage from enemy Pet Attacks
Epic Pet DMG. Increases the DMG of Epic Pets
Legend Pet DMG. Increases the DMG of Legendary Pets
Epic Mythic DMG. Increases the DMG of Mythic Pets
Ice DMG. Increase DMG of Ice Attacks
Ice DMG Reduction. Lowers the Damage from enemy Ice Attacks
Fire DMG. Increase DMG of Fire Attacks
Fire DMG Reduction.Lowers the Damage from enemy Fire Attacks
Lightning DMG. Increase DMG of Lightning Attacks
Lightning DMG Reduction. Lowers the Damage from enemy Lightning Attacks
Lifesteal Rate. Increases the chance to Lifesteal on Attack.
Lifesteal. Increases the Lifesteal effect.
Control Immunity Rate. Chance to resist CC effects.
Block. When block value exceeds the target's, 30% chance to trigger block, reducing DMG by 0.1% per point, max 90%.
DMG to BOSS. Increases damage to BOSS enemies.
Global HP%. Global stat: Comes from Pets build, Equipment bonuses Global DEF%. Global stat: Comes from Pets build, Equipment bonuses Global ATK%. Global stat: Comes from Pets build, Equipment bonuses
Global DMG. Global multiplier to all DMG
Global DMG Reduction. Global multiplier to all DMG Reduction (?)
Final Stats[edit | edit source]
Final HP. HP value that it being used during the gameplay. Calculated as Base HP * HP% * Global HP%. All regen, Healing and Shield values are based on the HP
Final ATK. ATK value that it being used during the gameplay. Calculated as Base ATK * ATK% * Global ATK%.
Final DEF. DEF value that it being used during the gameplay. Calculated as Base DEF * DEF% * Global DEF%.
Basic formula is:
(monster final atk - your def) * modifiers
Example of DMG Calculation:
Monster final atk = 100m Your DEF = 5m Your Reduction = cap 75% Damage received = (100m - 5m) * (1-reduction) = 95m * 25% = 23.75m received
So if a mob’s dmg is really high, which they often are compared to your hero’s DEF stat later on.
Damage Reduction[edit | edit source]
Damage reduction is the single most important defensive stat you need to survive the harsh world. Good for you, I'm here to tell you how it works!
As of version 1.2.2, there are multiple types of damage reduction. We will be focusing on the 2 most important ones.
Where is my damage reduction?
See picture attached: A + B = Basic Atk Reduction A + C = Skill Dmg Reduction
In chapter 1-80: Maximum reduction is capped at 75%
In chapter 81-100: Ranges from 120% to 125% reduction is good enough to play comfortably.
From chapter 101 onwards, you'll realise you're taking more damage as you progress through the days. My latest discovery is I can cap reduction at 125% onwards at chapter 101. However it's not necessary to cap reduction to progress. this seems to be changed again. There are reports of receiving similar damage with 123%.
At chapter 107, I have max reduction with 137% at day 51.
How does damage reduction work?
Simply put, if a monster hits you for 100m, you have 50% reduction, you receive 50m damage.
The 2 most important types of damage reduction
Basic atk reduction - reduces basic hits you receive (includes basic atk, combo atk, counter atk)
Skill dmg reduction - reduces skill damage you receive (includes lightning, dagger, rage, sword chi, divine spear). It seems that poison and burn cannot be reduced.
TLDR: Get 120 to 130% basic / skill dmg reduction if you are higher than chapter 81 and win!
(Credits to Raine from the official Capybara Go! Discord)
Special Attacks[edit | edit source]
Bolt. Also called Lightning. Does 30% ATK as Lightning Damage to a single enemy.
Dagger. Does 45% ATK as Physical damage to a single enemy. Has a chance to apply dagger effects if taken on each dagger hit.
Sword Chi. Also called Sword Aura. Deals 70% as Physical damage to all enemies.
Light Spear. Also called Light Gun. Deals 30% ATK as Physical damage to all enemies.
Icy Spike. Also called Ice Spike. Deals xx% ATK as Ice damage to a single enemy. Applies Frostbite and Killing Freeze skills if they are taken. May Freeze the enemy. May instantly kill weaker (non-Elite) enemies if Frozen Touch is taken.
Fire Strike. Also called Flame Wave. Deals xx% ATK as Fire damage to all enemies. May inflict Burn.
Effects[edit | edit source]
Poison does damage each turn. Poison on enemy deals 20% of Base ATK per turn per Stack. Max 5 Stacks.
Burn does damage each turn. Burn on enemy deals 20% of Base ATK per turn per Stack. Max 3 Stacks, can be increased with Pyromancer
Freeze stuns the enemy for 1 turn.
Stun stuns the enemy for 1 turn.
Shield adds Extra layer of HP. Damage to the Shield is calculated after all the damage reduction effects just like for HP. Skills that apply shield are based on the Characters Current Max HP.
Capybara Go! navigation | |
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Main Tabs | Skills • Equipment • Talents • Inheritance • Legacy • Pets • Mounts • Artifacts • Collectibles • Chests |
Game Mechanics | Challenges and Dungeons • Events • Currency and Items • Stats and Effects • Guild • Shop |
Useful Pages | Reward Codes • Collection of game Tips • Encounters |
Guides | All Guides • Ultimate Beginners Guide • Gem Earning and Spending Guide • Skills Tier List and Priority |
Builds | Whisperer Build • Angel Bow Build |