Stats and Effects
Capybara Go! have a lot of various stats that can affect the character performance. This article will contain all the available stats and explain their effects on your hero and the enemies, as well as any additional mechanics that can be related to that stat.
Character Stats[edit | edit source]
Basic ATK (Base ATK). The base from which damage is calculated. All the random bonuses during the Chapter adventure will add stats to the Basic ATK.
Basic Attacks. Basic attacks include Normal attacks, Combo attacks, Counter Attacks and Criticals. Damage modifiers will affect only those types of attacks.
Skill Damage. Rage (ultimate) Skill, Daggers, Lightning, Burn, Ice and Freeze, Sword Chi are all considered Skill Damage attacks.
Rough Guideline on how "Skill Damage" is calculated:
Base atk = 10m
For every 100% skill damage, lightning damage + 1.8m flat
For every 100% skill damage, dagger damage + 2.7m flat
Base DEF. Base Defense value.
Dodge. Chance to evade enemy attacks.
Base HP. Base HP value. All regen, Healing and Shield values are based on the HP.
Damage Resistance is a multiplier to an enemy damage. Has a Hard Cap of 75% .
Effects[edit | edit source]
Poison does damage each turn. Poison on enemy deals 20% of Base ATK per turn per Stack.
Burn does damage each turn. Poison on enemy deals 20% of Base ATK per turn per Stack.
Freeze stuns the enemy for 1 turn. Can have additional effects like chance of oneshotting the normal enemy or lowering enemy ATK or DEF based on the Skills.
Stun stuns the enemy for 1 turn.
Shield adds Extra layer of HP. It's applied after all the damage reduction effects. Skills applying shield are based on the Characters Current Max HP
Capybara Go! navigation | |
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Main Tabs | Skills • Equipment • Talents • Pets • Mounts • Artifacts |
Game Mechanics | Challenges and Dungeons • Events • Currency and Items • Stats and Effects |
Useful Pages | Reward Codes • Collection of game Tips |
Guides | All Guides • Ultimate Beginners Guide • Gem Earning and Spending Guide |