Dungeon Dive
Dungeon Dive is one of the Challenges in Capybara Go!. You will have to fight progressively harder opponents on each floor of the Dungeon with 3 Special Challenges that will buff your opponents.
Dungeon floors reward players with Gold Horseshoe and Gems, while every 10th floor gives Divine Hammer and Lucky Silver Coins for Capy Gacha.
Players are given 3 Dungeon Challenge Voucher per day on the reset if currently voucher number is below 3. They will not be added on top of the cap.
It is possible to purchase additional Dungeon Challenge Vouchers for 100 and 300 Gems, which is recommended once player reach ~ floor 100 for better Gold Horseshoe gains.
Dungeon Dive also has a Leaderboard, but there are no rewards, just a vanity metrics to see who is the strongest on the Server.
Dungeon Dive Combat[edit | edit source]
Once you enter the Challenge you will get 3 random Special Challenges that will buff the enemies. They can have a serious impact on the difficulty of the Dungeon Dive.
Right after that, you will be able to select 2 of 4 Skills that are offered to you 5 times.
Afterwards, you will have to fight 5 enemy stages with the Boss in the 5th stage. Those fights do not yield exp or gold.
If you manage to defeat a boss, you will get random event that will give you the skill or the skill opportunity and move to the next floor.
Each next consecutive floor will allow you to get one of 3 skills 2 times and then you will have to face more enemies, but they will get additional stats for each consecutively cleared floor, making it harder to progress.
Dungeon Dive Special Challenges[edit | edit source]
Here is a full list of possible Special Challenges that can be encountered in the Dungeon Dive
Name | Effects |
---|---|
Bloodlust | Monster's Lifesteal Rate and effect increase |
Combo | Monster's Combo Rate increases |
Counterattack | Monster's Counter Rate increases |
Critical DMG Bonus | Monster's Critical DMG ++ |
Critical RES Bonus | Monster takes reduced Critical DMG. |
Dagger Master | Monster gains Dagger Skill |
Desperation | No longer recover HP after winning a battle |
Dodge | Monster Dodge Rate increases |
Elite | Elite Monster Appears in Stage 3 |
Enemy Attack | Monster numbers increase |
Enhanced Basic Attack | Monster's Basic ATK DMG ++ |
Evolution | Monster stats receive overall boosts |
Fire RES | Monser takes reduced Fire DMG |
Flashback | When the monster's HP first falls below <50%, it gains a shield |
Invincible | Monster is invincible for the 1st round |
Iron Body | Monster is immune to control |
Lightning RES | Monsters takes reduced Bolt DMG |
Power Attack | Monster's ATK doubles in the 1st round |
Rage Combo | Monster's Rage Skill can be used 2 times |
Skill DMG Bonus | Monster's skill DMG ++ |
Thunderbolt | From round 5, the monster releases 5 Bolts |
Twins | Two bosses appear in the final stage |
Valiant | The monster's ATK increases each round |
Dungeon Dive Tips[edit | edit source]
Here are some Dungeon Dive Tips to help you finish the challenge easier and get more rewards:
- Sometimes Special Challenges can be overwhelming and doing another run will make things easier.
- Pay attention to the Special Challenges and adapt your build accordingly. Don't go for Dagger build if challenge lowers Dagger damage.
- If you got defeated after a couple of consecutive Floors you should be able to easily clear the current floor, since enemies won't have powerful Stat bonuses.
- You will still get some Gold Horseshoe even if you fail the Dungeon Dive and won't clear any Floors.
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