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Abyssal Dungeon Bosses Guide

From Capybara Go! Wiki and Guides

Abyssal Realm Bosses have various skillsets, strong and weak sides and each of them have a specific strategy that can be used to defeat them. This Guide will list all the bosses main features and strategy suggestions that will help to even out the odds.

You can visit Capybara Go! Guides for more useful guides on the game. Make sure to read Abyssal Realm Guide for overall guidance on the special event.

Corrupted Aisha[edit source]

Boss Traits:

  • Immune to freezing.
  • Takes 50% less damage from normal attacks.
  • Takes 50% more damage from Fire and Lightning attacks.
  • Attacks can Freeze targets.
  • Attacks reduce target's ATK power and increase damage taken.

Strategy Suggestions:

  • Focus on Fire and Lightning skills to exploit elemental weaknesses.
  • Upgrade auto attacks to deal explosive damage to bypass normal attack reduction.
  • Use the Reaper Staff or other lightning-based weapons for increased effectiveness.
  • Vulnerable to stun.

Mechanical Evil Eye[edit source]

  • Immune to stun/freeze/paralysis.
  • Normal attack DMG taken -50%.
  • Skill DMG taken +50%.
  • Critical rate ignore +50%.
  • Counter rate +50%.
  • Attacks cause target to bleed.
  • When less than 30% HP enters repair.

During repair:

  • Heals 30% of it's HP.
  • Cannot attack or counter attack.
  • During repair the boss only takes 1 damage.
  • Exits repair after 15 hits.

Strategy Suggestions:

  • Boss is immune to paralysis meaning Magic Dragon skills won't be able to disable the counter attacks.
  • Ignore counter attack rate jewels will be useful to stop the boss stacking bleeds.
  • Alternatively, you could load damage into skill sources & have your base kit do very little attacking, removing the bosses ability to stack bleed due to abyss skills being un-counterable.
  • During repair, The boss cannot attack or counterattack. Consider using damage sourced like Phoenix (700%) or White Robe Wizard (900%) which have massive scaling & can occur multiple times, then minimizing your attacks between cool downs to remove your interaction with counters & the bosses ability to stack bleed.

Cyclops[edit source]

  • Immune to Freezing.
  • Physical DMG taken -50%, Lightning and Fire DMG taken +50%.
  • Rage skill stuns the target.

Strategy Suggestions:

  • Skills like Magic Dragon, White Robe Wizards, Fallen Queen, Phoenix will take advantage of the increase 50% DMG the boss takes.
  • Cyclops Also has the ability to do explosive DMG on hit.

Gandalf[edit source]

  • Immune to paralysis.
  • Electric damage taken -50%.
  • Normal and Combo damage taken +50%.
  • Gains lightning shield when entering battle.

Strategy Suggestions:

  • Gandalf is weak to normal & combo DMG taking 50% increased damage from it. White Tiger & Great Tengu do basic attack & combo DMG. Taking advantage of the scaling.
  • Reset runs for Lightning damage reduction jewels.
  • Pharaoh is used because it's skill can be upgraded to activate turn 1 meaning more DMG increase uptime.
  • Dwarf Gunner Brand is used because the lightning shield itself will return damage for every hit dealt. In short you want big damage in small bursts, not sustained damage over a long time.
  • Lightning reduction jewels will be relevant so consider reseting runs for them.

Silly sorcerer[edit source]

  • Electric DMG taken -50%, Physical DMG taken +50%.
  • Combo rate ignore +50%.
  • Crit rate ignore +50%
  • Attacks can trigger bolt.
  • Starts battle with lightning shield.

Strategy Suggestions:

  • Pharaoh Will take advantage of the bosses increased DMG taken from physical DMG. it's skill can be upgraded to activate turn 1 meaning more DMG increase uptime.
  • Lightning reduction jewels will be relevant so consider reseting runs for them.
  • Damage sources like Chi, Daggers & Light Spears will also gains +50% DMG.
  • Dwarf Gunner Brand is used because the lightning shield itself will return damage for every hit dealt. In short you want big damage in small bursts, not sustained damage over a long time.
  • Boss has crit rate ignore +50% meaning brands like Bone Club Golem Brand or pets like Sweetheart Pet will need to be used if you with to continue critting.

Fallen angel[edit source]

  • Immune to freeze.
  • Fire DMG taken -50%.
  • Normal DMG taken +50%.
  • Attacks can inflict burn.
  • If her attacks hit burning targets it causes explosions.

Strategy Suggestions:

  • Boss takes increased DMG from Basic DMG meaning White Tiger will do +50%.
  • Weapons which can spam Basic attack DMG through combos will have greater success.

Two Headed Dog[edit source]

  • Fire DMG taken -50%.
  • Normal attack DMG taken +50%.
  • Critical ignore rate +50%.
  • Rage skill causes target to burn.
  • Chance to generate shockwave when hit.

Strategy Suggestions:

  • Boss takes increased DMG from Basic DMG meaning White Tiger will do +50%.
  • Weapons which can spam Basic attack DMG through combos will have greater success.
  • Boss has crit rate ignore +50% meaning brands like Bone Club Golem Brand or pets like Sweetheart Pet will need to be used if you with to continue critting.

Paladin[edit source]

  • Immune to stun.
  • Normal attack DMG taken -50%.
  • Skill DMG taken +50%.
  • Ignore critical rate +50%.
  • Counter rate +50%.
  • Chance to stun target when countering.
  • Rage skill has chance to stun.

Strategy Suggestions:

  • Boss is not immune to paralysis meaning Magic Dragon can be used to stop him stunning you on counter.
  • Boss also takes increased skill DMG so focus on taking skills with the highest scaling to make the most of the DMG boost. White Robe Wizard 900% Phoenix 700% Pharaoh 700%.
  • The boss is also weak to skill DMG it will take increased DMG from chi & daggers. :Eq_SWeapon_Skysplitter: :Eq_SWeapon_Whisperer:

Venomous Wyvern[edit source]

  • DoT DMG taken -50%.
  • Physical DMG taken +50%
  • Attacks can poison target.

Strategy Suggestions:

  • Boss takes increase Physical DMG meaning Pharaoh will do more damage.
  • Not immune to freeze meaning you can freeze lock it with Icy Bubble & consistent combo.

Megalodon[edit source]

  • Immune to freeze.
  • Normal attack DMG taken -50%.
  • Skill DMG taken +50%.
  • Ignore counter rate +50%.
  • Combo rate +50%.
  • Rage skill can apply bleed & stun.

Strategy Suggestions:

  • Boss also takes increased skill DMG so focus on taking skills with the highest scaling to make the most of the DMG boost. White Robe Wizard 900% Phoenix 700% Pharaoh 700%.
  • The boss is also weak to skill DMG it will take increased DMG from chi & daggers.
  • Boss is not immune to stun.

Naga Siren[edit source]

  • Immune to freeze.
  • Normal attack DMG taken -50%.
  • Fire/Lightning DMG taken +50%.
  • Rage skill freezes target.

Strategy Suggestions:

  • Boss takes 50% extra DMG from Fire & Lightning DMG. Feel free to use Magic Dragon, White Robe Wizard, Fallen Queen, Phoenix.
  • Cyclops Can also be upgraded to make autos do Explosive DMG.

Frankenstein[edit source]

  • Immune to paralysis.
  • Normal attack DMG taken -50%.
  • Electric/Fire DMG taken +50%.
  • Ignore critical rate +50%.
  • Combo Rate +50%.
  • Attacks can apply bleed.

Strategy Suggestions:

  • Boss takes 50% extra DMG from Fire & Lightning DMG. Feel free to use Magic Dragon, White Robe Wizard, Fallen Queen, Phoenix.
  • Cyclops Can also be upgraded to make autos do Explosive DMG.
  • Boss has crit rate ignore +50% meaning brands like Bone Club Golem Brand or pets like Sweetheart Pet will need to be used if you with to continue critting.
  • Not immune to freeze meaning you can freeze lock it with Icy Bubble & consistent combo.

Void eye[edit source]

  • Fire/Lightning DMG taken -50%.
  • Normal attack DMG taken +100%
  • Ignore combo rate +50%.
  • Counter rate +50%.
  • Rage skill causes bleed with chance to stun.

Strategy Suggestions:

  • Boss takes increased DMG from Basic DMG meaning White Tiger will do +100%.
  • Weapons which can spam Basic attack DMG through combos will have greater success.
  • Boss has Ignore Combo rate +50% so consider Cyclops(55%) or Great Tengu (20%) for the additional combo rate.
  • Not immune to freeze meaning you can freeze lock it with Icy Bubble & consistent combo.
  • Boss is not immune to paralysis meaning Magic Dragon can be used to stop him counter attacking.

Demon dragon[edit source]

  • Electric DMG taken -50%.
  • Physical DMG taken +50%.
  • Ignore combo rate +50%.
  • Ignore critical rate +50%.
  • Attacks paralyze enemies and reduce rage.
  • Starts battle with a lightning shield.

Strategy Suggestions:

  • Pharaoh Will take advantage of the bosses increased DMG taken from physical DMG. Its skill can be upgraded to activate turn 1 meaning more DMG increase uptime.
  • Lightning reduction jewels will be relevant so consider resetting runs for them.
  • Damage sources like Chi, Daggers & Light Spears will also gains +50% DMG.
  • Dwarf Gunner Brand is used because the lightning shield itself will return damage for every hit dealt. In short you want big damage in small bursts, not sustained damage over a long time.
  • Boss has crit rate ignore +50% meaning brands like Bone Club Golem Brand or pets like Sweetheart Pet will need to be used if you with to continue critting.
  • Boss has Ignore Combo rate +50% so consider Cyclops(55%) or Great Tengu (20%) for the additional combo rate.

Dark Night Knight[edit source]

  • Immune to stun.
  • Normal attack DMG taken -50%.
  • Electric DMG taken +50%.
  • Ignore crit rate +50%.
  • Counter rate +50%.
  • Counter makes target burn.

Strategy Suggestions:

  • Boss takes +50% additional Lightning damage. Use Magic Dragon, White Robe Wizard.
  • Cyclops Can also enables basic attacks to deal Lightning DMG on hit.
  • Boss has crit rate ignore +50% meaning brands like Bone Club Golem Brand or pets like Sweetheart Pet will need to be used if you wish to continue critting.
  • Boss is not immune to paralysis meaning Magic Dragon can be used to stop him counter attacking.

Pharaoh[edit source]

  • Immune to freezing.
  • Fire DMG taken -50%.
  • Normal/Combo DMG taken +50%.
  • Ignore counter rate +50%.
  • Rage skill can burn.

Strategy Suggestions:

  • Boss takes increased DMG from Basic DMG meaning White Tiger will do +50%.
  • Weapons which can spam Basic attack DMG through combos will have greater success.

Mechanical Titan[edit source]

  • Immune to stun/Freeze/Paralysis.
  • Normal attack DMG taken -50%.
  • Skill DMG taken +50%.
  • Ignore critical rate +50%.
  • Counter rate +50%.
  • Rage skill reduces targets rage by 50.
  • When less than 30% HP enters repair.

During repair:

  • Heals 30% of it's HP.
  • Cannot attack or counter attack.
  • During repair the boss only takes 1 damage.
  • Exits repair after 15 hits.

Strategy Suggestions:

  • Ignore counter attack rate jewels will be useful to stop the boss stacking bleeds.
  • Alternatively you could load damage into skill sources & have your base kit do very little attacking, removing the bosses ability to stack bleed due to abyss skills being un-counterable.
  • During repair, The boss cannot attack or counter attack. Consider using damage sourced like Phoenix (700%) or White Robe Wizard(900%) which have massive scaling & can occur multiple times, then minimizing your attacks between cool downs to remove your interaction with counters.

Medusa[edit source]

  • Electric DMG taken -50%.
  • Physical DMG taken +50%.
  • Ignore combo rate +50%.
  • Combo rate +50%.
  • Dodge rate +25%.
  • Attacks can inflict poison.
  • Rage skill reduces targets rage.

Strategy Suggestions:

  • Pharaoh Will take advantage of the bosses increased DMG taken from physical DMG. it's skill can be upgraded to activate turn 1 meaning more DMG increase uptime.
  • Damage sources like Chi, Daggers & Light Spears will also gains +50% DMG.
  • Boss has Ignore Combo rate +50% so consider Cyclops(55%) or Great Tengu (20%) for the additional combo rate.
  • Not immune to freeze meaning you can freeze lock it with Icy Bubble & consistent combo.

Joker[edit source]

  • Immune to stun.
  • Physical DMG -50%.
  • Normal/Combo DMG taken +50%.
  • Dodge rate +25%.
  • Throwing knives activate dagger skills.

Strategy Suggestions:

  • Boss takes increased DMG from Basic DMG & Combo meaning White Tiger & Great Tengu will do +50%.
  • Weapons which can spam Basic attack DMG through combos will have greater success. :Eq_SWeapon_Skysplitter:
  • Boss has Ignore Combo rate +50% so consider Cyclops(55%) or Great Tengu (20%) for the additional combo rate.
  • Not immune to freeze meaning you can freeze lock it with Icy Bubble & consistent combo.

Orc[edit source]

  • Fire DMG taken +100%
  • Critical rate +50%.
  • Increase ATK at 70%, 505 & 30% HP.

Strategy Suggestions:

  • Boss takes increase fire DMG meaning Fallen Queen Phoenix both do increased DMG.
  • Cyclops Can also be used to make basic attacks do explosive damage.
  • Not immune to freeze meaning you can freeze lock it with Icy Bubble & consistent combo.

Phoenix[edit source]

  • Fire DMG taken -50%.
  • Normal/ Combo DMG taken +50%.
  • Attacks inflict burn.
  • Attacks may stun.

Strategy Suggestions:

  • Boss takes increased DMG from Basic DMG & Combo meaning White Tiger & Great Tengu will do +50%.
  • Weapons which can spam Basic attack DMG through combos will have greater success. :Eq_SWeapon_Skysplitter:
  • Not immune to freeze meaning you can freeze lock it with Icy Bubble & consistent combo.

Stone Guardian[edit source]

  • Immune to Stun/Freeze/Paralysis.
  • Normal attack DMG taken -50%.
  • Skill DMG taken +50%.
  • Ignore combo rate +50%.
  • Counter rate +50%.
  • Rage attack stuns target.
  • Starts battle with a shield.

Strategy Suggestions:

  • Ignore counter attack rate jewels will be useful.
  • Boss has Ignore Combo rate +50% so consider Cyclops(55%) or Great Tengu (20%) for the additional combo rate.
  • Alternatively you could load damage into skill sources & have your base kit do very little attacking, removing the bosses ability to counter attack due to abyss skills being un-counterable.

Panda man[edit source]

  • Immune to Freeze/Stun.
  • Normal attack DMG taken -50%.
  • Skill DMG taken +50%.
  • Ignore crit rate +50%.
  • Counter rate +50%.
  • Attacks may freeze target.

Strategy Suggestions:

  • Boss isn't immune to paralysis meaning Magic Dragon can be used to not interact with counter rate.
  • Boss takes increased skill DMG so focus on abyss skills with the highest scaling co-efficients.
  • The boss is also weak to skill DMG it will take increased DMG from chi & daggers.

Bone dragon[edit source]

  • Normal attack DMG taken -50%.
  • Electric/Ice DMG taken +50%.
  • Attacks poison the target.
  • Can revive 1 time.

Strategy Suggestions:

  • Boss takes increased Lightning & Ice DMG meaning Magic Dragon White Robe Wizard Fallen Queen Phoenix will all have higher DPS.
  • Cyclops Can be upgraded to make basic attacks do explosive DMG on hit.
  • Not immune to freeze meaning you can freeze lock it with Icy Bubble & consistent combo.

Credits: UwU (@jackallingham) from the official Capybara Go! Discord

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